No, please do not implement that. At the beginning your party is supposed to be weak. If your beginner (level 1) party had encountered a ogre, they would be dead in a second. He shouldn't be wimpy, just because you are. If you meet a monster you are not ready for, you die.J. Trudel wrote:Would it be possible to have monster difficulty scale according to party level?
This works in reverse as well. You worked your way through many dungeons and have lots of experience and decided to get back to first dugeon. The snails there should be easily killed if you decide to unleash your wrath on them.
Also, scaling monsters with party experience will take away the major benefit of leveling up. What's the point of gaining experience if monsters will always be on the same difficult to defeat?
Think about this from a different perspective. Why games like Fallout and Fallout 2 have so many fans? Because they felt real and wasn't artificially made too easy. If you met super mutants too early, you died. Even though player knew some locations, he wasn't ready for them, so he had to gain experience and better gear before getting into tougher regions.
A comment to developers: If you really have to implement monster difficulty scaling to party level, please at least make it optional, so people can disable it. Many players would like wimpy monsters to stay wimpy and those powerful stay powerful.
