So I've tried to add a new model (started with simple one: a coin). Here's what I've done already:
0. Prepared a 2D item icon
1. Created a model in blender
2. Textured the model in blender (along with material definition) using first .png file with 2 sides of the same coin I could find
3. Exported as .obj
4. Imported the .obj to Model Toolkit, created a .model file (checked the name of the material within model toolkit)
5. Saved the *.png as *_diff.dds (It's the texture, not the bumps/reflections right?)
6. Didn't create _spec.dds and _normal.dds (as I remember reading somewhere that the model would work without them and it'll just use the "normal" texture as the other two (forgot the parameters names)
7. Created material definition pointing to *_diff.dds file (full path)
8. Created an item in items.lua
9. Added the coin into my test dungeon.
Now what's I've got:
1. Coin takes about 1/4 of tile space
2. Model is gray, untextured - there's the problem
3. Item icon is ok, except it's 4 of them in one square (again sizing issue or does it have something to do with mipmaps in .dds ?)
What do you think I did wrong ? I an upload/post every definitions I wrote in lua files aswell as blender model in the evening (gmt+2) as I'm at work now