New Problem D3D error

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LordGarth
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Location: Colorado USA

New Problem D3D error

Post by LordGarth »

I am now having another error

I dont know why the program is calling for this model but I put a model named this and it still wont work.


[string "Door.lua"]:0: File not found: mod_assets/models/door_iron.model
stack traceback:
[C]: in function 'load'
[string "Door.lua"]: in function 'entityAddedToMap'
[string "Map.lua"]: in function 'addEntity'
[string "BaseEntity.lua"]: in function 'spawn'
[string "Arch.lua"]: in function 'spawn'
[string "DungeonEditor.lua"]: in function 'addObjectTool'
[string "DungeonEditor.lua"]: in function 'mapView'
[string "DungeonEditor.lua"]: in function 'update'
[string "Grimrock.lua"]: in main chunk

OS Version 6.1

OEM ID: 0
Number of processors: 2
Page size: 4096
Processor type: 586

Total memory: 3037 MB
Free memory: 1356 MB

Display device 0:
Device name: \\.\DISPLAY1
Device string: Intel(R) G41 Express Chipset
State flags: 08000005

Display device 1:
Device name: \\.\DISPLAY2
Device string: Intel(R) G41 Express Chipset
State flags: 08000000

Display device 2:
Device name: \\.\DISPLAYV1
Device string: RDPDD Chained DD
State flags: 00000008

Display device 3:
Device name: \\.\DISPLAYV
Dungeon Master and DOOM will live forever.
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LordGarth
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Re: New Problem D3D error

Post by LordGarth »

The problem is in the texture folder.

Must be something there it does not like to some reason

LG
Dungeon Master and DOOM will live forever.
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petri
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Re: New Problem D3D error

Post by petri »

The error message is pretty self explanatory "File not found: mod_assets/models/door_iron.model" so check that you have door_iron.model in the right place ;)
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LordGarth
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Re: New Problem D3D error

Post by LordGarth »

I already tried that. I put that in the first message.

Thx,

LG
Dungeon Master and DOOM will live forever.
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LordGarth
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Re: New Problem D3D error

Post by LordGarth »

Fixed the problem by removing an entire wallset and any other object, item, model, or material the program did not like.

Hurrah.

What a nightmare and one of my wallsets is called nightmare.

:D :) :o 8-) :lol: :mrgreen:

LG
Dungeon Master and DOOM will live forever.
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LordGarth
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Re: New Problem D3D error

Post by LordGarth »

Now no new wallsets are being shown in preview. The walls are blank.

Hmmm

LG
Dungeon Master and DOOM will live forever.
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LordGarth
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Re: New Problem D3D error

Post by LordGarth »

For some reason the whole material file was erased and that is why there is no texture on the walls or monsters.

Redoing that.

LG :( :evil: :twisted:
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LordGarth
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Re: New Problem D3D error

Post by LordGarth »

When compressing textures I have a few additional options.

Compressor Type Range Fit, Cluster Fit, or Iterative Fit. Also the error metric should be uniform or perceptual.

Which should these be because the program likes and then not likes various textures whenever i load the program. Then I have to guess which textures they are and hope they are resaved well enough for the program to like them.

LG
Dungeon Master and DOOM will live forever.
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LordGarth
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Re: New Problem D3D error

Post by LordGarth »

also

What king of sampling

Super

bilinear

bicubic

nearest neighbor

Thx,

LG
Dungeon Master and DOOM will live forever.
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LordGarth
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Re: New Problem D3D error

Post by LordGarth »

What compression is for blendMode = "Additive",

Thx,

LG
Dungeon Master and DOOM will live forever.
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