how to create *Custom TRAITS* ?

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Twisted
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Joined: Fri Oct 05, 2012 10:16 am

how to create *Custom TRAITS* ?

Post by Twisted »

I would like to know if it is possible to create and implement those. As i was unable to find them in assetss (actually along with anything that can be set in party creation menu).
I understand that since you can import parties from different dungeons having custom ones exclusively for single dungeon is hardly possible. But is there a way how to do it, or simply add more traits into all dungeons?
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Komag
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Re: how to create *Custom TRAITS* ?

Post by Komag »

I'm pretty sure there is no possible way to do this now, as far as the original traits, but there are new custom "skills" and stuff that you can mod into objects and scrolls, take a look at "Other Continent" mod (IIRC the name), it has a ton of custom skills
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Twisted
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Joined: Fri Oct 05, 2012 10:16 am

Re: how to create *Custom TRAITS* ?

Post by Twisted »

Thanks for the helpful answer :)
Seeing those mods opened up new paths for me, but i still hope in future we will be able to add those traits in character profiles in a "proper" way.
Omenpapa
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Re: how to create *Custom TRAITS* ?

Post by Omenpapa »

I think u r talking about this mode, The Lost Continent
viewtopic.php?f=14&t=3190
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Komag
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Re: how to create *Custom TRAITS* ?

Post by Komag »

yeah that's it - he's built in a whole crafting system, unique skills, etc, good to look at for ideas and see how it can be done
Finished Dungeons - complete mods to play
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