Have trouble running Grimrock 1 or you're wondering if your graphics card is supported? Look for help here.
azidahaka
Posts: 91 Joined: Fri Apr 13, 2012 9:48 pm
Post
by azidahaka » Mon Oct 08, 2012 11:23 pm
crashing yet again:
Code: Select all
Problem Event Name: BEX
Application Name: grimrock.exe
Application Version: 0.0.0.0
Application Timestamp: 506c1b28
Fault Module Name: StackHash_299d
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 00000000
Exception Offset: 6c2e6b63
Exception Code: c0000005
Exception Data: 00000008
OS Version: 6.1.7600.2.0.0.256.1
Locale ID: 1040
Additional Information 1: 299d
Additional Information 2: 299d263a4f84577b498f58d992641933
Additional Information 3: 4779
Additional Information 4: 4779cbbbf708b212c0cecee30879567d
ok i have a basically same puzzle in another place in the map that uses the torches and it works without crashing anything...
its code is
Code: Select all
function portaduomo1open()
if torch_holder_1:hasTorch() == false and
torch_holder_2:hasTorch() == false and
torch_holder_3:hasTorch() == false and
torch_holder_4:hasTorch() == false
then
portaduomo1:open()
else
portaduomo1:close()
end
end
any clue beside an editor bug/glitch?
azidahaka
Posts: 91 Joined: Fri Apr 13, 2012 9:48 pm
Post
by azidahaka » Mon Oct 08, 2012 11:28 pm
sorry for the double post but i deleted the lua script that crashes and when i take one of those torches it crashes anyway
azidahaka
Posts: 91 Joined: Fri Apr 13, 2012 9:48 pm
Post
by azidahaka » Mon Oct 08, 2012 11:35 pm
ok seems that the name i gave the lua script caused the crash O_o
Komag
Posts: 3659 Joined: Sat Jul 28, 2012 4:55 pm
Location: Boston, USA
Post
by Komag » Tue Oct 09, 2012 12:43 am
yeah, you need separate names for things like that
azidahaka
Posts: 91 Joined: Fri Apr 13, 2012 9:48 pm
Post
by azidahaka » Tue Oct 09, 2012 8:01 am
i did have but it seems it hated to have opne in the name of it