got a crash in the dungeon editor....

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azidahaka
Posts: 91
Joined: Fri Apr 13, 2012 9:48 pm

Re: got a crash in the dungeon editor....

Post by azidahaka »

crashing yet again:

Code: Select all

 Problem Event Name:	BEX
  Application Name:	grimrock.exe
  Application Version:	0.0.0.0
  Application Timestamp:	506c1b28
  Fault Module Name:	StackHash_299d
  Fault Module Version:	0.0.0.0
  Fault Module Timestamp:	00000000
  Exception Offset:	6c2e6b63
  Exception Code:	c0000005
  Exception Data:	00000008
  OS Version:	6.1.7600.2.0.0.256.1
  Locale ID:	1040
  Additional Information 1:	299d
  Additional Information 2:	299d263a4f84577b498f58d992641933
  Additional Information 3:	4779
  Additional Information 4:	4779cbbbf708b212c0cecee30879567d

ok i have a basically same puzzle in another place in the map that uses the torches and it works without crashing anything...

its code is

Code: Select all

function portaduomo1open()
    if torch_holder_1:hasTorch() == false and
    torch_holder_2:hasTorch() == false and
	torch_holder_3:hasTorch() == false and
	torch_holder_4:hasTorch() == false
then    
    portaduomo1:open()
    else
        portaduomo1:close()
    end
end
any clue beside an editor bug/glitch?
azidahaka
Posts: 91
Joined: Fri Apr 13, 2012 9:48 pm

Re: got a crash in the dungeon editor....

Post by azidahaka »

sorry for the double post but i deleted the lua script that crashes and when i take one of those torches it crashes anyway :P
azidahaka
Posts: 91
Joined: Fri Apr 13, 2012 9:48 pm

Re: got a crash in the dungeon editor....

Post by azidahaka »

ok seems that the name i gave the lua script caused the crash O_o
User avatar
Komag
Posts: 3659
Joined: Sat Jul 28, 2012 4:55 pm
Location: Boston, USA

Re: got a crash in the dungeon editor....

Post by Komag »

yeah, you need separate names for things like that
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azidahaka
Posts: 91
Joined: Fri Apr 13, 2012 9:48 pm

Re: got a crash in the dungeon editor....

Post by azidahaka »

i did have but it seems it hated to have opne in the name of it
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