Ethereal Beings Pics
Ethereal Beings Pics
Hello all,
I finally figured out how to make the monsters look ethereal
Check out the pics
http://s1336.photobucket.com/profile/lordgarth1
Now we just need an immunity for melee and a new damage type of harm non material. The new damage type would be for certain weapons and spells.
Magic Missle would harm non materials. Just like a Des Ew spell and Exorcism would be the strongest harm non material beings spells.
I might make a Spectral Ogre.
hahahh
LG
I finally figured out how to make the monsters look ethereal
Check out the pics
http://s1336.photobucket.com/profile/lordgarth1
Now we just need an immunity for melee and a new damage type of harm non material. The new damage type would be for certain weapons and spells.
Magic Missle would harm non materials. Just like a Des Ew spell and Exorcism would be the strongest harm non material beings spells.
I might make a Spectral Ogre.
hahahh
LG
Dungeon Master and DOOM will live forever.
Re: Ethereal Beings Pics
(fixed some spelling)
That actually looks pretty cool
That actually looks pretty cool
Finished Dungeons - complete mods to play
Re: Ethereal Beings Pics
I was thinking about this as well, but scripting kept me busy today. Very cool to see someone tackle this! (I can already see the ethereal skeleton legions marching the length of the underways...)
Is there a physical resistance, by the way, or is it just armor? Wouldn't just making their armor very tough make them appear to resist physical strikes? The other is evasion, but I am unsure if this also affects spells.
Is there a physical resistance, by the way, or is it just armor? Wouldn't just making their armor very tough make them appear to resist physical strikes? The other is evasion, but I am unsure if this also affects spells.
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Re: Ethereal Beings Pics
something like this should work:LordGarth wrote:Hello all,
I finally figured out how to make the monsters look ethereal
Check out the pics
http://s1336.photobucket.com/profile/lordgarth1
Now we just need an immunity for melee and a new damage type of harm non material.
LG
Code: Select all
onDamage = function(self,amount,type)
if type == "physical"
return false
end
endRe: Ethereal Beings Pics
Almost finished with spectral skeleton.
I will try the ondamage script
I will try the ondamage script
Dungeon Master and DOOM will live forever.
Re: Ethereal Beings Pics
http://www.flickr.com/photos/88418394@N04/
Spectral Skeleton pic and black phantom with face pic
Enjoy
G
Spectral Skeleton pic and black phantom with face pic
Enjoy
G
Dungeon Master and DOOM will live forever.
Re: Ethereal Beings Pics
Ghosts should pass through closed doors and portcullis 
That would be awesome! But I think it's not possible...
Well, they can always open doors like the goromorgs...
That would be awesome! But I think it's not possible...
Well, they can always open doors like the goromorgs...
Re: Ethereal Beings Pics
So how'd you do it? The model toolkit, or something easier?
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Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
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Re: Ethereal Beings Pics
That Spectral Skelly is pretty awesome. What does it do to your framerate?
Re: Ethereal Beings Pics
When you define the material set the blend mode to Additive. On the texture you can mess around with the transparency and anything black does not show up in game.
The spec and normal texture are totally empty just the grey and white square.
I will be putting up two ghost pics in a minute.
Frame rate seems to be okay
Thx,
LG
The spec and normal texture are totally empty just the grey and white square.
I will be putting up two ghost pics in a minute.
Frame rate seems to be okay
Thx,
LG
Dungeon Master and DOOM will live forever.
