Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
DeDy
Posts: 132 Joined: Sun Oct 07, 2012 3:41 pm
Location: Brno, Czech Republic
Post
by DeDy » Wed Oct 10, 2012 9:47 pm
or this
defineObject{
name =
"altar_ogre" ,
class = "Altar",
model = "assets/models/env/altar.fbx",
placement = "floor",
onInsertItem = function(self, item)
local allowed = {
"ogre_hammer" }
for i = 1, #allowed do
if item.name == allowed
then
return item.name == allowed and self:getItemCount() == 0
end
end
end,
editorIcon = 52,
}
altar
Event = activate \\\ Action = decrement
Event = deactivate \\\ Action = increment
counter
Event = any \\\ Action = toggle
Work 3x Altar and 3 ogre hammer
1 remove hammer = door close
Komag
Posts: 3659 Joined: Sat Jul 28, 2012 4:55 pm
Location: Boston, USA
Post
by Komag » Wed Oct 10, 2012 9:57 pm
more than one way to skin a cat!
Kuningas
Posts: 268 Joined: Wed Apr 11, 2012 10:29 pm
Location: Northern Finland
Post
by Kuningas » Wed Oct 10, 2012 9:59 pm
Komag wrote: more than one way to skin a cat!
Or an ogre for that matter -- yet I wouldn't be the first to try it ; D. (someone must have, hammers everywhere!)
BASILEUS
Neikun
Posts: 2457 Joined: Thu Sep 13, 2012 1:06 pm
Location: New Brunswick, Canada
Contact:
Post
by Neikun » Wed Oct 10, 2012 10:29 pm
......
ogrealtar...
ogrealtar....
HMMM
BRB
Hint: Monsters have model files. At least one of them must look good as a stationary object.
Neikun
Posts: 2457 Joined: Thu Sep 13, 2012 1:06 pm
Location: New Brunswick, Canada
Contact:
Post
by Neikun » Wed Oct 10, 2012 10:54 pm
Perhaps an alcove with a model of a person/creature would be the next big step in the dungeon shop project? hmm
Give item to alcove guy, he gives you money? Give money to alcove guy, he gives your item?
Hey. I'm the alcove guy!
Disclaimer. If you give me item or money, you will not get a return.
Neikun
Posts: 2457 Joined: Thu Sep 13, 2012 1:06 pm
Location: New Brunswick, Canada
Contact:
Post
by Neikun » Wed Oct 10, 2012 11:00 pm
Alright, I know it doesn't make much sense right now in the Temple wallset.
But when Phitt releases the mine Wallset, this is going to look awesome.
DeDy
Posts: 132 Joined: Sun Oct 07, 2012 3:41 pm
Location: Brno, Czech Republic
Post
by DeDy » Thu Oct 11, 2012 8:06 am
Neikun
Posts: 2457 Joined: Thu Sep 13, 2012 1:06 pm
Location: New Brunswick, Canada
Contact:
Post
by Neikun » Thu Oct 11, 2012 12:20 pm
Indeed but it's not released to the public yet, I don't think D: