Remove random preplaced props

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Soaponarope
Posts: 180
Joined: Thu Oct 04, 2012 3:21 am

Remove random preplaced props

Post by Soaponarope »

The fact that the editor pretties up your tilesets by adding random props can be nice, but in some cases annoying too. Is there a way to make sure nothing extra is preplaced on certain squares? For instance, it is automactially adding floor grating underneath places where I have floor corpses and it looks bad.
Lmaoboat
Posts: 359
Joined: Wed Apr 11, 2012 8:55 pm

Re: Remove random preplaced props

Post by Lmaoboat »

I believe you can copy and paste one of the wallsets from the asset pack, like this one:

Code: Select all

defineWallSet{
	name = "dungeon",
	randomFloorFacing = true,
	
	floors = {
		"assets/models/env/dungeon_floor_01.fbx", 5,
		"assets/models/env/dungeon_floor_02.fbx", 5,
		"assets/models/env/dungeon_floor_03.fbx", 5,
		"assets/models/env/dungeon_floor_04.fbx", 5,
		"assets/models/env/dungeon_floor_05.fbx", 5,
		"assets/models/env/dungeon_floor_06.fbx", 5,
		"assets/models/env/dungeon_floor_drainage.fbx", 1,
	},
	
	walls = {
		"assets/models/env/dungeon_wall_01.fbx", 50,
		"assets/models/env/dungeon_wall_drainage.fbx", 1,
	},
	
	pillars = {
		"assets/models/env/dungeon_pillar.fbx", 1,
	},

	ceilings = {
		"assets/models/env/dungeon_ceiling.fbx", 1,
	},
	
	ceilingShafts = {
		"assets/models/env/dungeon_ceiling_pit.fbx", 1,
	},

	floorDecorations = {
	},
	
	wallDecorations = {
		"assets/models/env/metal_hooks_wall.fbx", 1,
		"assets/models/env/metal_hooks_chain_wall.fbx", 1,
	},
	
	pillarDecorations = {
		"assets/models/env/metal_hook_pillar.fbx", 1,
		"assets/models/env/metal_hook_chain_pillar.fbx", 1,
		"assets/models/env/metal_ring_pillar.fbx", 1,
	},
}
And remove all the models you don't want to show up, or set the frequency to zero.
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Neikun
Posts: 2457
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Location: New Brunswick, Canada
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Re: Remove random preplaced props

Post by Neikun »

Or just place your desired floor on the square that has the offending model.
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