Non-glowing-humming healing crystal and a god system...

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Belblindd
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Non-glowing-humming healing crystal and a god system...

Post by Belblindd »

Hi there!

As you might see, this is my first post but for now and I'm currently into the editor for 2 days... and I want to get serious.
I saw different approaches on alcoves, pillars and stuff and all of them were pretty much inspiring for what I want to have in my dungeon.
The problem I have is that I'm not into scripting that much, but I managed to do some stuff... like adding different lightning...

Well, now to my core problem:
I really liked the idea of the "healing statues" here: viewtopic.php?f=14&t=3408&hilit=heal

And so I was thinking about something like this:
I want to take two different statues, Goromorg and Gladiator_Sword. Both of them representing a god, one evil, one good.
When you approach the statues you will have the opportunity to decide to worship them (multiple choice text), if you reject, you may approach them as much as you like until you decide to "go with them", but you're not able to heal there. After you decided which one you'd like to worship, you'll only be able to use their statues as heal/save points. When you choose not to believe, there will be far less neutral spots to heal. Every statue should heal only once. After praying(healing) several times on different statues the party should get items/benefits for being true believers.

So... I'd like to place an object (like a pillar or something) that works as healing crystal, but without the glowing texture and the humming noise, is there any way to stop that? And if yes... how?

Thanks in advance and excuse my poor english.
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Edsploration
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Re: Non-glowing-humming healing crystal and a god system...

Post by Edsploration »

Welcome to the forums Belblindd!

I really like your idea. It would be a great theme for a dungeon!

Someone else might know how to make/simulate NPC behavior or multiple choice text as you described, but I don't know how. Perhaps the simplest way would be to make some custom alcoves and put the functionality you need into the onInsertItem hook? Instead of praying you would offer some specific item sacrifice. You could also select your deity in the beginning this way. If you chose to do it this way, this thread all about alcoves would be a good reference: viewtopic.php?f=14&t=3411

And your English is excellent!
Open Project -> Community FrankenDungeon: viewtopic.php?f=14&t=4276
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Kuningas
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Re: Non-glowing-humming healing crystal and a god system...

Post by Kuningas »

Also, note that many things that apply to most objects don't apply to crystals. It seems a lot of those functions are hardcoded or otherwise hard to change. But if you can discover the secrets of the crystals, then you are a true hero to me. : D

So I too suggest delving into alcoves, there is almost a saying: "When in doubt -- alcoves"
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Neikun
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Re: Non-glowing-humming healing crystal and a god system...

Post by Neikun »

Well the problem with non-alcove solutions such as buttons and levers is that to change the model, you would need to add in button nodes and that's over the head of most people.
One draw to healing crystals is that they are mouse click activated. If there is a way to make another model mouse click activated well that'd just be dandy.
I just had an idea. brb

Retextured a crystal with a statue model.
Looks interesting but wrong. It's close but no cigar.
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Belblindd
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Joined: Tue Oct 09, 2012 4:13 pm

Re: Non-glowing-humming healing crystal and a god system...

Post by Belblindd »

Hi, and thanks for the welcome.

I currently switched to the idea of sacrificing a specific object onto an altar, instead of "just clicking" the statue in order to gain the favor of the god(s).
Because the healing crystal thing was above me, too. And I tried to make it green as well.

Nonetheless I think I'm close to what I want to achieve, but it's more a chopped and stitched-together version of a clean script. :D
I'll post testing room, as soon as it works out.
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Neikun
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Re: Non-glowing-humming healing crystal and a god system...

Post by Neikun »

I'm looking forward to seeing it.
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