Ethereal Beings Pics

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
User avatar
LordGarth
Posts: 500
Joined: Mon Jun 18, 2012 5:07 pm
Location: Colorado USA

Re: Ethereal Beings Pics

Post by LordGarth »

Dungeon Master and DOOM will live forever.
User avatar
SpiderFighter
Posts: 789
Joined: Thu Apr 12, 2012 4:15 pm

Re: Ethereal Beings Pics

Post by SpiderFighter »

LordGarth wrote:When you define the material set the blend mode to Additive. On the texture you can mess around with the transparency and anything black does not show up in game.

The spec and normal texture are totally empty just the grey and white square.

I will be putting up two ghost pics in a minute.

Frame rate seems to be okay

Thx,

LG
Nicely done!
Belblindd
Posts: 27
Joined: Tue Oct 09, 2012 4:13 pm

Re: Ethereal Beings Pics

Post by Belblindd »

Awesome work!
May I suggest a small fog FX at the "legs" or on the floor they're walking?
Might add a nice touch, but I'm not sure if it's working though...
User avatar
LordGarth
Posts: 500
Joined: Mon Jun 18, 2012 5:07 pm
Location: Colorado USA

Re: Ethereal Beings Pics

Post by LordGarth »

I have thought of doing that. I have just not gotten to it. I could use the poison cloud texture and particle code and just recolor the could and change a little code in the partice system and assign it to their leg node.

We will see I will try it and put a pic up if it works.

Thx,

LG
Dungeon Master and DOOM will live forever.
Belblindd
Posts: 27
Joined: Tue Oct 09, 2012 4:13 pm

Re: Ethereal Beings Pics

Post by Belblindd »

Poison cloud work I guess.
I have made a good experience with the fog of "djoldgames" from here: viewtopic.php?p=34880#p34880
Actually it acts as light source, but with fog instead of light.
Post Reply