feedback and suggestions...
feedback and suggestions...
i'm developing a dungeon based on my city's map. it's a medieval city so it's quite interesting with many churches and monuments...
if i wished to have some feedback how could i do that? posting it here? sending in private to some experts?
if i wished to have some feedback how could i do that? posting it here? sending in private to some experts?
Re: feedback and suggestions...
You could do it in private with a select few or throw a work in progress version on the workshop and or nexus
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
Re: feedback and suggestions...
toss it out there and take the good with the bad.
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
Re: feedback and suggestions...
Any takers for the playtest?
I tested it myself, it has 4 finished levels plus 1 unfinished. knowing what to do it should take around 1 hour to complete it.
there's a good number of secrets in it too. I would love to get some feedback on the monsters number, difficulty, hunger and such.
I tested it myself, it has 4 finished levels plus 1 unfinished. knowing what to do it should take around 1 hour to complete it.
there's a good number of secrets in it too. I would love to get some feedback on the monsters number, difficulty, hunger and such.
Re: feedback and suggestions...
I'd love to test it for you 
Re: feedback and suggestions...
To all interested please send me a PM with your mail and i'll send out the dungeon.
It's supposed to be played at normal or better hard difficulty, btw.
If i get your mail i'll send it out later today, when i get home filipsan
It's supposed to be played at normal or better hard difficulty, btw.
If i get your mail i'll send it out later today, when i get home filipsan
Re: feedback and suggestions...
Does hard difficulty even change anything in custom dungeons?
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
Re: feedback and suggestions...
seems so to me 
now you made me wonder
now you made me wonder
- SpiderFighter
- Posts: 789
- Joined: Thu Apr 12, 2012 4:15 pm
Re: feedback and suggestions...
I just set up a quick map with a snail, and it doesn't seem to make a difference. Hit points appear to be the same, and it also does the same damage (between 6-8 points each hit). Unless each mob is affected differently by the difficulty level?Neikun wrote:Does hard difficulty even change anything in custom dungeons?
Re: feedback and suggestions...
it might be hard to tell just by a quick observation test like that - the percentage different might not be enough to notice right away. There is also supposed to be a difference in reaction speed, attack speed, etc. I can definitely tell the difference between easy and hard while playing the main game for a long time, but just one or two fights might not be so obvious
Finished Dungeons - complete mods to play
