feedback and suggestions...

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
azidahaka
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feedback and suggestions...

Post by azidahaka »

i'm developing a dungeon based on my city's map. it's a medieval city so it's quite interesting with many churches and monuments...

if i wished to have some feedback how could i do that? posting it here? sending in private to some experts?
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Neikun
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Re: feedback and suggestions...

Post by Neikun »

You could do it in private with a select few or throw a work in progress version on the workshop and or nexus
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HaunterV
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Re: feedback and suggestions...

Post by HaunterV »

toss it out there and take the good with the bad.
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azidahaka
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Re: feedback and suggestions...

Post by azidahaka »

Any takers for the playtest? 8-)

I tested it myself, it has 4 finished levels plus 1 unfinished. knowing what to do it should take around 1 hour to complete it.

there's a good number of secrets in it too. I would love to get some feedback on the monsters number, difficulty, hunger and such.
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Filipsan
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Re: feedback and suggestions...

Post by Filipsan »

I'd love to test it for you :)
azidahaka
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Re: feedback and suggestions...

Post by azidahaka »

To all interested please send me a PM with your mail and i'll send out the dungeon.

It's supposed to be played at normal or better hard difficulty, btw.

If i get your mail i'll send it out later today, when i get home filipsan
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Neikun
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Re: feedback and suggestions...

Post by Neikun »

Does hard difficulty even change anything in custom dungeons?
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azidahaka
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Re: feedback and suggestions...

Post by azidahaka »

seems so to me :P

now you made me wonder :D
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SpiderFighter
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Re: feedback and suggestions...

Post by SpiderFighter »

Neikun wrote:Does hard difficulty even change anything in custom dungeons?
I just set up a quick map with a snail, and it doesn't seem to make a difference. Hit points appear to be the same, and it also does the same damage (between 6-8 points each hit). Unless each mob is affected differently by the difficulty level?
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Komag
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Re: feedback and suggestions...

Post by Komag »

it might be hard to tell just by a quick observation test like that - the percentage different might not be enough to notice right away. There is also supposed to be a difference in reaction speed, attack speed, etc. I can definitely tell the difference between easy and hard while playing the main game for a long time, but just one or two fights might not be so obvious
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