Creating exterior levels (example with Workshop link)

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
flatline

Re: Creating exterior levels (example with Workshop link)

Post by flatline »

Ok, so I figured out an easy way to get a custom height for the ceiling and believable stars. Check my thread:
viewtopic.php?f=14&t=3586
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Kuningas
Posts: 268
Joined: Wed Apr 11, 2012 10:29 pm
Location: Northern Finland

Re: Creating exterior levels (example with Workshop link)

Post by Kuningas »

Here is my attempt at outside levels -- utilizing invisible ceilings and a particle-effect "cloud layer" to simulate a sky. (outside will be dark anyway, thanks to the drawing distance)

All works fine to an extent -- doors provide a problem, but secret doors solve even more. One can simulate two-story houses by using opened temple and dungeon secret doors (prison ones leave a gap, as do regular doors), which, I dare say, looks great. Some smooth lighting here and there, with some props and I think I have a playable street level. And opened secret doors can be used to hide opened regular doors pretty neatly.

I need some tips with the clouds, though, but they serve their purpose at the moment.

Images in spoiler tags, a bit big they are.
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I just realized I didn't take a picture straight up. The clouds are a bit more dense overhead, further on they are eaten by draw distance, I think.
BASILEUS
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Komag
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Re: Creating exterior levels (example with Workshop link)

Post by Komag »

holy crap, that looks great! I love it!
Finished Dungeons - complete mods to play
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Kuningas
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Joined: Wed Apr 11, 2012 10:29 pm
Location: Northern Finland

Re: Creating exterior levels (example with Workshop link)

Post by Kuningas »

Komag wrote:holy crap, that looks great! I love it!
Thanks! I got inspiration from the topic about the spectral enemies, because that technique can be used to make anything see-through, including ceilings. Made a new custom invisible ceiling model --> no wallsets required.

Good news: Got the clouds infinitely better, they now cover the entire sky. I will go about trying to create a street level now, and see how can I (mis)use the existing assets even more to my advantage! >: D
BASILEUS
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