Warning! Gate node not found for X

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
Post Reply
Lmaoboat
Posts: 359
Joined: Wed Apr 11, 2012 8:55 pm

Warning! Gate node not found for X

Post by Lmaoboat »

I know this pops up if you use a custom secret door with a changed model, but setting the model of a secret door to something else usually works fine for me. Is this something might be a problem later down the line, or can I just ignore the error message?
User avatar
petri
Posts: 1917
Joined: Thu Mar 01, 2012 4:58 pm
Location: Finland

Re: Warning! Gate node not found for X

Post by petri »

The engine looks for a node with name "gate". The gate node will be animated up/down when the door opens/closes. If the node can't be found, the entire door model is animated.
User avatar
Neikun
Posts: 2457
Joined: Thu Sep 13, 2012 1:06 pm
Location: New Brunswick, Canada
Contact:

Re: Warning! Gate node not found for X

Post by Neikun »

I think you can ignore the message. The only problem I have with it is that it clutters up my console very quickly.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
  • Message me to join in!
User avatar
Kuningas
Posts: 268
Joined: Wed Apr 11, 2012 10:29 pm
Location: Northern Finland

Re: Warning! Gate node not found for X

Post by Kuningas »

petri wrote:The engine looks for a node with name "gate". The gate node will be animated up/down when the door opens/closes. If the node can't be found, the entire door model is animated.
This... This is very interesting! I may find a use for it.
BASILEUS
User avatar
Neikun
Posts: 2457
Joined: Thu Sep 13, 2012 1:06 pm
Location: New Brunswick, Canada
Contact:

Re: Warning! Gate node not found for X

Post by Neikun »

Kuningas wrote:
petri wrote:The engine looks for a node with name "gate". The gate node will be animated up/down when the door opens/closes. If the node can't be found, the entire door model is animated.
This... This is very interesting! I may find a use for it.
Try the temple glass walls ;)
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
  • Message me to join in!
User avatar
Kuningas
Posts: 268
Joined: Wed Apr 11, 2012 10:29 pm
Location: Northern Finland

Re: Warning! Gate node not found for X

Post by Kuningas »

Tried, but suddenly I am getting gaps, gaps everywhere. Even with the temple secret doors I used earlier. No clue why.
BASILEUS
User avatar
Neikun
Posts: 2457
Joined: Thu Sep 13, 2012 1:06 pm
Location: New Brunswick, Canada
Contact:

Re: Warning! Gate node not found for X

Post by Neikun »

Place them carefully towards the side that faces the player (so they don't get placed backwards.)

I'd show you mine, but it's done with the high temple asset. If you still want it, I could still show you.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
  • Message me to join in!
Lmaoboat
Posts: 359
Joined: Wed Apr 11, 2012 8:55 pm

Re: Warning! Gate node not found for X

Post by Lmaoboat »

I used something invisible from one side, like dungeon_ivy, to create a situation when where a player takes an item from an altar, a skeleton is spawned behind them on the other side of some secrets doors they can't see, which are instantly opened when they turn around to face it.
User avatar
Neikun
Posts: 2457
Joined: Thu Sep 13, 2012 1:06 pm
Location: New Brunswick, Canada
Contact:

Re: Warning! Gate node not found for X

Post by Neikun »

Method of getting rid of your cannot find gate problem:
Open the door model, use the GMT to retexture it to look like a wall. Clone a regular door, get rid of pullchain support. add the line secretDoor = true, and I think you should be good to go.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
  • Message me to join in!
Post Reply