I run Ironworks Gaming/Forum, and made a Neverwinter Nights 1 Mod called 'Escape From Undermountain' (which I still run the Server today! 10 years of work) which included
the Eye of the Beholder levels, as EOB took part near the top and near Undermountain.
I added my own 3D Models (The Teleporters) which worked--and each 2D Icon that activated the teleporters.
I was working on the tilesets, but at that point, public interest in a 9 year old game at the time was dying.. BUT, Grimrock is perfect for this:
What I REALLY need is a 3DS Max 7 or 3DS Max 2011 Plugin .model importer and exporter to make things easier for me (and may others). I can crank out TONS of models in weeks if I have
an interface that is easy to import/export.
One question: Can I add a NEW tileset? or do I have to replace an existing one? I've been reading the forum here as much as possibe, so sorry if this is a question already asked.
I am a professional in Graphics Design and have worked in the Indurstry. Hell, I'd love to help out Almost Human if they wanted me.. (Free work too). If you need 2D icons, portraits, 3D Models....
Anyway, here is the EOB Teleporter (in the game, once activated, it called a visual effect, sucks the 'rocks' down and creats a glowing doorway. (and the screenshot below that is of the EOB level 1 Sewers I never finished for Nevewinter Nights 1.
Here is the R.A.T.S (EOB Teleporter System in-game in Neverwinter Nights 1)

Icons to go with it:
EOB Level 1 Tileset in progress (with water and without)



(Even made a 3D Model of a Stargate--which worked! would love to add it to Grimrock somehow)

Some Ettins I made...

And Elminster of Shadowdale.... (I would need to model Khelben Blackstaff for an EOB Remake with the Intro movie... )

