Worked on an Eye of the Beholder Tileset.. I need help tho.

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Ziroc
Posts: 2
Joined: Sat Oct 13, 2012 6:40 pm

Worked on an Eye of the Beholder Tileset.. I need help tho.

Post by Ziroc »

First, let me say that Eye of the Beholder is my all time favorite game--along side Ultima Underworld and Thief Series.
I run Ironworks Gaming/Forum, and made a Neverwinter Nights 1 Mod called 'Escape From Undermountain' (which I still run the Server today! 10 years of work) which included
the Eye of the Beholder levels, as EOB took part near the top and near Undermountain.

I added my own 3D Models (The Teleporters) which worked--and each 2D Icon that activated the teleporters.
I was working on the tilesets, but at that point, public interest in a 9 year old game at the time was dying.. BUT, Grimrock is perfect for this:

What I REALLY need is a 3DS Max 7 or 3DS Max 2011 Plugin .model importer and exporter to make things easier for me (and may others). I can crank out TONS of models in weeks if I have
an interface that is easy to import/export.

One question: Can I add a NEW tileset? or do I have to replace an existing one? I've been reading the forum here as much as possibe, so sorry if this is a question already asked. ;)
I am a professional in Graphics Design and have worked in the Indurstry. Hell, I'd love to help out Almost Human if they wanted me.. (Free work too). If you need 2D icons, portraits, 3D Models....

Anyway, here is the EOB Teleporter (in the game, once activated, it called a visual effect, sucks the 'rocks' down and creats a glowing doorway. (and the screenshot below that is of the EOB level 1 Sewers I never finished for Nevewinter Nights 1.

Here is the R.A.T.S (EOB Teleporter System in-game in Neverwinter Nights 1)
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Icons to go with it:

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EOB Level 1 Tileset in progress (with water and without)

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(Even made a 3D Model of a Stargate--which worked! would love to add it to Grimrock somehow) :)
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Some Ettins I made...
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And Elminster of Shadowdale.... (I would need to model Khelben Blackstaff for an EOB Remake with the Intro movie... )
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djoldgames
Posts: 107
Joined: Fri Mar 23, 2012 11:28 pm
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Re: Worked on an Eye of the Beholder Tileset.. I need help t

Post by djoldgames »

Hi Ziroc, we need you!
Where have you been up to now ;-)

I (and several other guys) working on the Eye of the Beholder: Waterdeep Sewers mod for Grimrock, since the beta Dungeon Editor released...
... and skilled 3D modeller we need most of all.

But for now there is no .model importer/eporter for 3D editors like Max. Only we have is GMT developed by John - curently work in progress.

You can, of course, work on making a whole wallset (in grimrock editor this is a wallset for every level).

There is simple info-image showing all basic models of which default wallset consists. Every map tile in grimrock is based on 3x3m square, height of the objects is unlimited I think:
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