Starting traits

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Mutman
Posts: 73
Joined: Sun Apr 08, 2012 9:57 pm
Location: Krupka, Czech Republic

Starting traits

Post by Mutman »

Hi,
is there a way how to set up traits for starting party? I managed to set up all skills, stats etc. for starting character but i am unable to set up traits. Is it even possible now?
Runebooks: http://www.nexusmods.com/legendofgrimrock2/mods/13/? for Legend of Grimrock 2
Runebooks and books: http://grimrock.nexusmods.com/mods/217/ for Legend of Grimrock 1
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Komag
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Location: Boston, USA

Re: Starting traits

Post by Komag »

This is no longer the best approach - there is a way to set up a normal custom starting party for your dungeon, and this is preferable than forcing the player to have only that party and no other option.
Finished Dungeons - complete mods to play
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Mutman
Posts: 73
Joined: Sun Apr 08, 2012 9:57 pm
Location: Krupka, Czech Republic

Re: Starting traits

Post by Mutman »

I am not setting the whole party, only one character. I have a little story and that character is needed, so i am asking again, is it possible to set up traits by script? I haven't found any that script in scripting reference, so i am asking for help.
Runebooks: http://www.nexusmods.com/legendofgrimrock2/mods/13/? for Legend of Grimrock 2
Runebooks and books: http://grimrock.nexusmods.com/mods/217/ for Legend of Grimrock 1
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Grimwold
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Location: A Dungeon somewhere in the UK

Re: Starting traits

Post by Grimwold »

Unfortunately Traits cannot be changed by scripting.
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Komag
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Re: Starting traits

Post by Komag »

So set up a whole default party, and tell the player they NEED to use the default party or the mod won't work right, or give your character a certain item that is looked for by a script and if not found teleports the party to a solitary room with a message on the wall saying they need to start over and use the default party
Finished Dungeons - complete mods to play
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Mutman
Posts: 73
Joined: Sun Apr 08, 2012 9:57 pm
Location: Krupka, Czech Republic

Re: Starting traits

Post by Mutman »

Hmm interesting, i will maybe let the traits to be chosen by player :) anyway thanks for help guys :)
Runebooks: http://www.nexusmods.com/legendofgrimrock2/mods/13/? for Legend of Grimrock 2
Runebooks and books: http://grimrock.nexusmods.com/mods/217/ for Legend of Grimrock 1
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