Hi,
is there a way how to set up traits for starting party? I managed to set up all skills, stats etc. for starting character but i am unable to set up traits. Is it even possible now?
Starting traits
Starting traits
Runebooks: http://www.nexusmods.com/legendofgrimrock2/mods/13/? for Legend of Grimrock 2
Runebooks and books: http://grimrock.nexusmods.com/mods/217/ for Legend of Grimrock 1
Runebooks and books: http://grimrock.nexusmods.com/mods/217/ for Legend of Grimrock 1
Re: Starting traits
This is no longer the best approach - there is a way to set up a normal custom starting party for your dungeon, and this is preferable than forcing the player to have only that party and no other option.
Finished Dungeons - complete mods to play
Re: Starting traits
I am not setting the whole party, only one character. I have a little story and that character is needed, so i am asking again, is it possible to set up traits by script? I haven't found any that script in scripting reference, so i am asking for help.
Runebooks: http://www.nexusmods.com/legendofgrimrock2/mods/13/? for Legend of Grimrock 2
Runebooks and books: http://grimrock.nexusmods.com/mods/217/ for Legend of Grimrock 1
Runebooks and books: http://grimrock.nexusmods.com/mods/217/ for Legend of Grimrock 1
Re: Starting traits
Unfortunately Traits cannot be changed by scripting.
Puzzle Frameworks - http://www.grimrock.net/forum/viewtopic.php?f=14&t=4564
Magic Pack - https://www.nexusmods.com/grimrock/mods/70
Area of Effect Spell System - http://www.grimrock.net/forum/viewtopic ... 150#p44382
Magic Pack - https://www.nexusmods.com/grimrock/mods/70
Area of Effect Spell System - http://www.grimrock.net/forum/viewtopic ... 150#p44382
Re: Starting traits
So set up a whole default party, and tell the player they NEED to use the default party or the mod won't work right, or give your character a certain item that is looked for by a script and if not found teleports the party to a solitary room with a message on the wall saying they need to start over and use the default party
Finished Dungeons - complete mods to play
Re: Starting traits
Hmm interesting, i will maybe let the traits to be chosen by player
anyway thanks for help guys 
Runebooks: http://www.nexusmods.com/legendofgrimrock2/mods/13/? for Legend of Grimrock 2
Runebooks and books: http://grimrock.nexusmods.com/mods/217/ for Legend of Grimrock 1
Runebooks and books: http://grimrock.nexusmods.com/mods/217/ for Legend of Grimrock 1
