[HELP] Transparent monsters

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Daght
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[HELP] Transparent monsters

Post by Daght »

How can I make a mosnter translucent? Is it possible? Like if it is a ghost or similar.
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Szragodesca
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Re: [HELP] Transparent monsters

Post by Szragodesca »

Someone correct me if I'm wrong, going based on what I've read in other threads. . .

I think you need the Grimrock Model Toolkit to open up the creature you want to change, and you need to define the material as Neikun described in his post on the slimes thread. (the quote/guide is the last spoiler of the first post in the thread)

That was to make the material translucent so you could make it light up when acting as a light source (e.g. green slimes). However, since you asked how to make them translucent, that's his instructions on the exact process.

Whether or not this will make the mob "transparent" or not, I don't know. I haven't had a chance to get the GMT yet so I can't find out until later.
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Komag
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Re: [HELP] Transparent monsters

Post by Komag »

this guy seems to have figured it out:
viewtopic.php?p=37455#p37455
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Neikun
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Re: [HELP] Transparent monsters

Post by Neikun »

LordGarth had some of these done up by changing the material's blendMode to additive and making the texture images much darker.
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Code: Select all

defineParticleSystem{
	name = "death_dust_loop",
	emitters = {
		{
			emissionRate = 30,
			emissionTime = 0,
			maxParticles = 400,
			boxMin = {-1.0, 0.0,-1.0},
			boxMax = { 1.0, 0.0, 1.0},
			sprayAngle = {0,50},
			velocity = {0.1,1},
			texture = "assets/textures/particles/fog.tga",
			lifetime = {2,3.5},
			color0 = {0.05, 0.05, 0.05},
			opacity = 1,
			fadeIn = 1,
			fadeOut = 1,
			size = {0.4, 0.8},
			gravity = {0,0,0},
			airResistance = 0.1,
			rotationSpeed = 0.6,
			blendMode = "Translucent",
		}
	}
}
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Neikun
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Re: [HELP] Transparent monsters

Post by Neikun »

In just a few minutes, I'll upload an example transparent monster to the nexus for everyone
http://grimrock.nexusmods.com/mods/55
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