Whole Dungeon Shakes.

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
Post Reply
User avatar
King Semos
Posts: 123
Joined: Sun Apr 15, 2012 6:05 pm

Whole Dungeon Shakes.

Post by King Semos »

Was wondering, those moments in Grimrock when the whole dungeon shakes, can those be implemented in custom dungeons?

If so, anyone know how?
User avatar
Neikun
Posts: 2457
Joined: Thu Sep 13, 2012 1:06 pm
Location: New Brunswick, Canada
Contact:

Re: Whole Dungeon Shakes.

Post by Neikun »

You're looking for a screen shake, I believe.
viewtopic.php?f=14&t=3339&p=35202&hilit=shakin#p35202


Hmm, I actually didn't find this solution in the Useful Script Repository or the EDITING SUPER THREAD
by searching : "shak" or "camera"

Can we fix this please, Komag/Montis?
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
  • Message me to join in!
User avatar
Komag
Posts: 3659
Joined: Sat Jul 28, 2012 4:55 pm
Location: Boston, USA

Re: Whole Dungeon Shakes.

Post by Komag »

I haven't tried the earthquakes myself; anyone who has can add a script of it to the repository!
Finished Dungeons - complete mods to play
User avatar
Xanathar
Posts: 629
Joined: Sun Apr 15, 2012 10:19 am
Location: Torino, Italy
Contact:

Re: Whole Dungeon Shakes.

Post by Xanathar »

It's a one-liner:

party:shakeCamera(1, 6)

first number is intensity and the second the duration IIRC.
Waking Violet (Steam, PS4, PSVita, Switch) : http://www.wakingviolet.com

The Sunset Gate [MOD]: viewtopic.php?f=14&t=5563

My preciousss: http://www.moonsharp.org
User avatar
Montis
Posts: 340
Joined: Sun Apr 15, 2012 1:25 am
Location: Grimrock II 2nd playthrough (hard/oldschool)

Re: Whole Dungeon Shakes.

Post by Montis »

Komag wrote:I haven't tried the earthquakes myself; anyone who has can add a script of it to the repository!
there's already one in it:
viewtopic.php?p=33657#p33657
When destiny calls, the chosen have no choice.

My completed dungeon (LoG1): Hypercube
Post Reply