Lightsource issue

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Kuningas
Posts: 268
Joined: Wed Apr 11, 2012 10:29 pm
Location: Northern Finland

Re: Lightsource issue

Post by Kuningas »

Lmaoboat wrote:
Leki wrote:I am sorry, maybe I asked in wrong way. :oops:
I would like to create a lightsource with constant intensity. Each light in Grimrock is "pulsating": torch, ceiling lamp, light spell etc. I want lightsource without this effect if it's possible. I am missing "pulsating" boolean in light entity - maybe creating of this kind of light is not possible. :cry:
Oh, that's easy, just create an FX entity and use FX:setLight(red, green, blue, brightness, range, time, castShadow)
Non flickering light, that is. I've been wondering about this as well. So it is not done as a light source? Or does the FX-entity connect to a light source?
BASILEUS
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