For those that want a more dungeonish dungeon, here's some blood:
Simple now but I'll probably add to it with different (lesser) splatters/floor models/edge splatter/wall splatter so a complete scene can be made.
files:
dungeon_floor_blood_01
defs:
Code: Select all
defineMaterial{
name = "dungeon_floor_blood_01",
diffuseMap = "mod_assets/textures/dungeon_floor_blood_01_dif.tga",
specularMap = "assets/textures/env/dungeon_floor_spec.tga",
normalMap = "assets/textures/env/dungeon_floor_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 30,
depthBias = 0,
}
defineObject{
name = "dungeon_floor_blood_01",
class = "Decoration",
model = "mod_assets/models/dungeon_floor_blood_01.fbx",
placement = "floor",
replacesFloor = true,
editorIcon = 100,
}