mixed patrols?

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HaunterV
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mixed patrols?

Post by HaunterV »

Are mixed patrols possible? like warriors in font archers in back?
or Uggardians in back?
Or Uggardians and Goromorgs?
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Neikun
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Re: mixed patrols?

Post by Neikun »

I don't think so.
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HaunterV
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Re: mixed patrols?

Post by HaunterV »

Neikun wrote:I don't think so.
hmm.. that means i cant make variant tiny ogres and have tiny ogre swarms looking like ragtag bands of savages.
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HaunterV
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Re: mixed patrols?

Post by HaunterV »

what about patrols separating and or forming on the fly?
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LordYig
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Re: mixed patrols?

Post by LordYig »

I don't think that's possible either, HaunterV. Well not with the default features of the editor.

It may be possible with some script entity using teleporters or spawners.
But that would require some heavy scripting and a lot of testing.
It would also require that you check the health of each monster in the group before splitting/regrouping to report it to the new instance...
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Komag
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Re: mixed patrols?

Post by Komag »

I bet how patrols work is buried in the code and not accessible or customizable
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HaunterV
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Re: mixed patrols?

Post by HaunterV »

well dmg to patrols seems randomly assigned.

is it possible to group more than 4? or even 3 units not just 2 or 4 ?
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