Are mixed patrols possible? like warriors in font archers in back?
or Uggardians in back?
Or Uggardians and Goromorgs?
mixed patrols?
mixed patrols?
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
Re: mixed patrols?
I don't think so.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
Re: mixed patrols?
hmm.. that means i cant make variant tiny ogres and have tiny ogre swarms looking like ragtag bands of savages.Neikun wrote:I don't think so.
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
Re: mixed patrols?
what about patrols separating and or forming on the fly?
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
Re: mixed patrols?
I don't think that's possible either, HaunterV. Well not with the default features of the editor.
It may be possible with some script entity using teleporters or spawners.
But that would require some heavy scripting and a lot of testing.
It would also require that you check the health of each monster in the group before splitting/regrouping to report it to the new instance...
It may be possible with some script entity using teleporters or spawners.
But that would require some heavy scripting and a lot of testing.
It would also require that you check the health of each monster in the group before splitting/regrouping to report it to the new instance...
Re: mixed patrols?
I bet how patrols work is buried in the code and not accessible or customizable
Finished Dungeons - complete mods to play
Re: mixed patrols?
well dmg to patrols seems randomly assigned.
is it possible to group more than 4? or even 3 units not just 2 or 4 ?
is it possible to group more than 4? or even 3 units not just 2 or 4 ?
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
