Height & Depth?

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HaunterV
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Joined: Mon Apr 16, 2012 9:54 pm
Location: Barrie, Ontario, Canada

Height & Depth?

Post by HaunterV »

I was wondering. I there is a way to lower the floor? Like I want to have a player go up stairs or downstairs but not change floors. The ceiling can be any height we have already determined and someone said something a bout a two story dungeon being possible.

Yay jumble of words!
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Komag
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Re: Height & Depth?

Post by Komag »

I think you could do it visually, but there is no way to make the player "walk down" a few steps, or the monsters, everything is coded to be flat right now (at least I think so)
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nichg
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Joined: Thu Oct 11, 2012 12:38 pm

Re: Height & Depth?

Post by nichg »

Maybe you could do something using a teleporter? You can get an animation of the party moving down or up with the stairs objects. If you then put a teleporter to drop them back on the floor they just left, but on the 'other side' of the stairs object. I'm thinking something like:

Code: Select all

#####
A>X<B 
#####
Where the < is stairs down, that teleports you to A once you arrive at the new floor, and the > is stairs up that teleport you to B
once you arrive on the new floor. X is then some model art that depicts the middle of a 3-tile long staircase. On the 'A' side, you'd have to use objects like the ceiling shaft objects to replace the ceiling with one that is higher up.

I think you'd still get a fadeout when the party went down stairs though. It wouldn't be perfect.
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HaunterV
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Joined: Mon Apr 16, 2012 9:54 pm
Location: Barrie, Ontario, Canada

Re: Height & Depth?

Post by HaunterV »

1) i didn't tihnk this got posted as i typed it from my iphone and the signal dropped once i tapped post and I thought i lost it to the ether.


2) i'm cool with say a staircase or some visual trickery to get the effect. A fade to black+teleport works for me as long as i A- have what is essentially a pit on the same floor as the rest of the floor(if that makes sense) and B- the floor of the pit is lower visually than the main dungeon floor. I believe I saw a steam mod already pull this off or something close as I remember the screen Cap was looking down through a pit to a lower level and oyu could see the healing crystal of the level below.
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
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