Thanks. I'll check it tomorrow though, because this evening instead of usual modding, I've been playing The Tomb of Zarthoscrisman wrote:The script you gave me it's working fine, just had to tweak a little bit - delete last end and put function check() between last if and the end above it. Anyway, I'd like to give you a much simpler code for that:
It does not deactivate the teleporter though, it will only need a couple more strings.SpoilerShowCode: Select all
function check() for i = 1, 4 do for j = 1, 31 do local itemObj = party:getChampion(i):getItem(j) if itemObj ~= nil then if itemObj.name == "rock" then teleporter_1:activate() end end end end end
Help needed with really simple scripts
Re: Help needed with really simple scripts
Re: Help needed with really simple scripts
So that's where everyone's been..
Haha
I've been going a little texture crazy over here.
Currently working on some cleaner dungeons.
Edit: of course, I could always put the moss back on top of these walls, too 
Haha
I've been going a little texture crazy over here.
Currently working on some cleaner dungeons.
SpoilerShow

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Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
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Re: Help needed with really simple scripts
Cool, I can imagine some sort of symbols/runes based puzzles with those marks on the walls, nice job 
Re: Help needed with really simple scripts
Thanks crisman. Works great. Actually it's even better when teleporter is not deactivated after it become activated once.crisman wrote:The script you gave me it's working fine, just had to tweak a little bit - delete last end and put function check() between last if and the end above it. Anyway, I'd like to give you a much simpler code for that:
It does not deactivate the teleporter though, it will only need a couple more strings.SpoilerShowCode: Select all
function check() for i = 1, 4 do for j = 1, 31 do local itemObj = party:getChampion(i):getItem(j) if itemObj ~= nil then if itemObj.name == "rock" then teleporter_1:activate() end end end end end
Please guys, stop thinking that way for a while. You're spoiling my room idea for "One Room" round robin!crisman wrote:Cool, I can imagine some sort of symbols/runes based puzzles with those marks on the walls, nice job