[Video] Snails (magic missiles) vs. Crowers (fireballs)
[Video] Snails (magic missiles) vs. Crowers (fireballs)
I had some fun with my new magic system and here is the result:
https://docs.google.com/file/d/0B7cR7sc ... cyam8/edit
I gave 10 magic missiles for each snail and 10 fireballs to crowerns and made them attack to each others. They do not attack their own species besides accidentally. And they don't actually try to attack on other monsters, but for example if there is a crowern in front of snail (5 tiles ahead at most) when it moves, the snail will cast a magic missile.
You can download the video from File -> Download menu in upper left corner, that preview quality is pretty bad.
https://docs.google.com/file/d/0B7cR7sc ... cyam8/edit
I gave 10 magic missiles for each snail and 10 fireballs to crowerns and made them attack to each others. They do not attack their own species besides accidentally. And they don't actually try to attack on other monsters, but for example if there is a crowern in front of snail (5 tiles ahead at most) when it moves, the snail will cast a magic missile.
You can download the video from File -> Download menu in upper left corner, that preview quality is pretty bad.
- LoG Framework 2http://sites.google.com/site/jkoslog2 Define hooks in runtime by entity.name or entity.id + multiple hooks support.
- cloneObject viewtopic.php?f=22&t=8450
- cloneObject viewtopic.php?f=22&t=8450
Re: [Video] Snails (magic missiles) vs. Crowers (fireballs)
Re: [Video] Snails (magic missiles) vs. Crowers (fireballs)
Yeah, it worked surprisingly well. I think this method could be used to make some monsters to be enemies of some others. But I don't think that it will work so well if monsters don't have ranged attacks.Batty wrote:![]()
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War! Looks like they're really fighting.
- LoG Framework 2http://sites.google.com/site/jkoslog2 Define hooks in runtime by entity.name or entity.id + multiple hooks support.
- cloneObject viewtopic.php?f=22&t=8450
- cloneObject viewtopic.php?f=22&t=8450
Re: [Video] Snails (magic missiles) vs. Crowers (fireballs)
that video is awesome, this sort of thing could be used to really good effect in a dungeon if done right!
Finished Dungeons - complete mods to play
Re: [Video] Snails (magic missiles) vs. Crowers (fireballs)
Those snails didn't stand a chance.. They can't see as good as a crowern can.
"I'm okay with being referred to as a goddess."
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Re: [Video] Snails (magic missiles) vs. Crowers (fireballs)
Second period: https://docs.google.com/open?id=0B7cR7s ... TVfblZocXc
Crowerns now have flame arrow spells and snails Melf's acid arrow spells.
I also added a herder with hold monster spell as a referee. I'm not sure what snail_20 did but for some reason it got 2 penalties in row, I guess it said something bad about the referees looks.
And I improved the "AI" so that now monsters do cast spells also when they are turning (except the referee).
Snails won by the way.
Crowerns now have flame arrow spells and snails Melf's acid arrow spells.
I also added a herder with hold monster spell as a referee. I'm not sure what snail_20 did but for some reason it got 2 penalties in row, I guess it said something bad about the referees looks.
And I improved the "AI" so that now monsters do cast spells also when they are turning (except the referee).
Snails won by the way.
- LoG Framework 2http://sites.google.com/site/jkoslog2 Define hooks in runtime by entity.name or entity.id + multiple hooks support.
- cloneObject viewtopic.php?f=22&t=8450
- cloneObject viewtopic.php?f=22&t=8450
Re: [Video] Snails (magic missiles) vs. Crowers (fireballs)
Haha What constitutes a penalty? Going offside?
How would you get a crowern to trigger a penalty?
How would you get a crowern to trigger a penalty?
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
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Re: [Video] Snails (magic missiles) vs. Crowers (fireballs)
This makes me smile like Christmas morning! I love the herder ref, btw. Brilliant work!
Re: [Video] Snails (magic missiles) vs. Crowers (fireballs)
@Neikun: It's completely random, the referee will give a penalty (held for 6 seconds) if it moves towards any monster, it gave penalties to crowerns too.
- LoG Framework 2http://sites.google.com/site/jkoslog2 Define hooks in runtime by entity.name or entity.id + multiple hooks support.
- cloneObject viewtopic.php?f=22&t=8450
- cloneObject viewtopic.php?f=22&t=8450
Re: [Video] Snails (magic missiles) vs. Crowers (fireballs)
Oh neat! I just figured you were handling it via pressure plate. The way you actually did it is much more elegant
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
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See what I'm working on right now: Neikun's Workshop
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