Make a dragon...

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
FrEEsiD

Re: Make a dragon...

Post by FrEEsiD »

I have an idea, you must either:

1) change the animation (I spent the day over and nothing)

2) find out how to stop the animation (I try to animation_event [anything] with OnMove [I'm doing])

If an ace-scripting has an idea ... I'm interested;)

thank you in advance
User avatar
Billick
Posts: 201
Joined: Thu Apr 19, 2012 9:28 pm

Re: Make a dragon...

Post by Billick »

This works fairly well. The "dragon" will cast a fireball normally instead of only when it bites you. Copy this code into your monsters.lua file:

Code: Select all

cloneObject
{
	name = "fire_dragon",
	baseObject = "ice_lizard",
	brain = "Ranged",
	rangedAttack = "fireball",
}
defineAnimationEvent
{
   animation = "assets/animations/monsters/ice_lizard/ice_lizard_attack.fbx",
   event = "ranged_attack",
   frame = 10,
}
Halls of Barrian - current version 1.0.3 - Steam Nexus
Me Grimrock no bozo!
FrEEsiD

Re: Make a dragon...

Post by FrEEsiD »

Thanks Billy, but have a reach to make a real dragon (last post page1) just one probleme rest animation step forward .... thanks
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