I have an idea, you must either:
1) change the animation (I spent the day over and nothing)
2) find out how to stop the animation (I try to animation_event [anything] with OnMove [I'm doing])
If an ace-scripting has an idea ... I'm interested;)
thank you in advance
Make a dragon...
Re: Make a dragon...
This works fairly well. The "dragon" will cast a fireball normally instead of only when it bites you. Copy this code into your monsters.lua file:
Code: Select all
cloneObject
{
name = "fire_dragon",
baseObject = "ice_lizard",
brain = "Ranged",
rangedAttack = "fireball",
}
defineAnimationEvent
{
animation = "assets/animations/monsters/ice_lizard/ice_lizard_attack.fbx",
event = "ranged_attack",
frame = 10,
}
-
FrEEsiD
Re: Make a dragon...
Thanks Billy, but have a reach to make a real dragon (last post page1) just one probleme rest animation step forward .... thanks