[SOLVED] Weird error noticed whilst throwing rocks

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SpiderFighter
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Re: Weird error noticed whilst throwing rocks

Post by SpiderFighter »

Grimwold wrote:see my edit above.. definitely seems to be a combination of the slug on a blocker
Interesting. It makes sense; Neikun's slimes work, then, because they're only reskinned models. Although when I deleted the blockers, I still had the same effect (with the slugs). In the words of Lewis Carroll: Curiouser and curiouser. I'll point wallasaurus in this direction. Thanks again for everything, Grim.
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Grimwold
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Re: Weird error noticed whilst throwing rocks

Post by Grimwold »

you're right.. it's not the blockers... but it's not doors either.. I was using secret door, so I tried iron door and got the same effect. I also put the slug in a 1x1 room with no doors.. and it still did it... in fact it doesn't matter what size the room the slug is in provided it is inactive i.e. a 1x1 room OR in Guard state if the room is bigger.

[EDIT - 16:07] - with multiple inactive slugs it favours the last one added (i.e. last in the dungeon.lua file) regardless of ID.
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msyblade
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Re: Weird error noticed whilst throwing rocks

Post by msyblade »

You may still be able to save your entire concept. Deactivate all of the blockers (keep em) And put independent plates in front of each to activate blocker after slug leaves. If it's still wigging out, remove the blockers and have the doors close behind the slug with an alternate way for the player to open it again.
You also should rebuild it and re-open it instead of removing blockers. Has grim looked at YOUR slug defs?That's where the problem is and I am SO intrigued by this. Most interesting thread EVER. Never seen anything like it! It's also important that it did not do it when Grim dl'd the files fresh and tried to replicate it.
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Grimwold
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Re: Weird error noticed whilst throwing rocks

Post by Grimwold »

msyblade wrote:You may still be able to save your entire concept. Deactivate all of the blockers (keep em) And put independent plates in front of each to activate blocker after slug leaves. If it's still wigging out, remove the blockers and have the doors close behind the slug with an alternate way for the player to open it again.
You also should rebuild it and re-open it instead of removing blockers. Has grim looked at YOUR slug defs?That's where the problem is and I am SO intrigued by this. Most interesting thread EVER. Never seen anything like it! It's also important that it did not do it when Grim dl'd the files fresh and tried to replicate it.
I have now been able to replicate it outside of SpiderFighter's dungeon... and not specifically with blockers.. simply with 'inactive' slugs... i.e. those that are unable to move, or are set to Guard status.
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msyblade
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Re: Weird error noticed whilst throwing rocks

Post by msyblade »

When they become trapped, an uncontrollable rage overtakes them and they're primal telekenetic powers are unleashed!!! GOTTA check this out. Crazy that it's a slug and with a snail....nothin.
Currently conspiring with many modders on the "Legends of the Northern Realms"project.

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SpiderFighter
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Re: Weird error noticed whilst throwing rocks

Post by SpiderFighter »

Grimwold wrote:I have now been able to replicate it outside of SpiderFighter's dungeon... and not specifically with blockers.. simply with 'inactive' slugs... i.e. those that are unable to move, or are set to Guard status.
But yet, if we create a simple room with a slug set to guard, the problem doesn't appear.

@msyblade: I could simply swap out the slugs for another critter, but I'd rather try to figure out what exactly is going on. And it doesn't seem to matter what the defs are for the slug; the problem appears independent of its stats. Keep the thoughts coming though!

[EDIT @ 1309:] Ok...this keeps getting weirder and weirder. I replaced some of the slugs with stone_slime12 waaay away from that room (which still had the slugs in it). Throw the stone at the slime...and it vanishes like before. Delete ALL slugs on the level...problem solved.
wallasaurus
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Re: Weird error noticed whilst throwing rocks

Post by wallasaurus »

hey folks - sorry the slug is causing problems! good sleuthing so far.

I am not 100% sure on the capsule node in the skeleton, so this is the first thing I will go and check I think.
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SpiderFighter
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Re: Weird error noticed whilst throwing rocks

Post by SpiderFighter »

wallasaurus wrote:hey folks - sorry the slug is causing problems! good sleuthing so far.

I am not 100% sure on the capsule node in the skeleton, so this is the first thing I will go and check I think.
No worries, my friend! They're too good to not try to fix. :)
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msyblade
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Re: Weird error noticed whilst throwing rocks

Post by msyblade »

Shoooot Wally, we need somethin cool like this to investigate. I think it's awesome.
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petri
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Re: Weird error noticed whilst throwing rocks

Post by petri »

The bounding box, scaling or animation data of the slug is probably broken which causes the projectile to collide against an impossibly large bounding box of the slug.
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