@akroma You're welcome!
@all FIND STUFF! A first version (0.2) has been released! See my opening post for details
DOWNLOAD VIA DROPBOX
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https://www.dropbox.com/s/uasw1w0sx5zdx ... -icons.zip
[Asset] [Wizardry8] 390 New Item Icons
Re: [WIP] [WIZ8] 390 New Item Icons
--
Fhizban's Asset Repository - the place where you find all my LoG contributions:
viewtopic.php?f=14&t=3904
Fhizban's Asset Repository - the place where you find all my LoG contributions:
viewtopic.php?f=14&t=3904
Re: [Asset] [Wizardry8] 390 New Item Icons
Workin' perfectly, gonna start scripting magnets and springs for broken dungeons the party needs to fix. Thanx Fhizban!!!(Maaaaaaan if I could model....)
Currently conspiring with many modders on the "Legends of the Northern Realms"project.
"You have been captured by a psychopathic diety who needs a new plaything to torture."
Hotel Hades
"You have been captured by a psychopathic diety who needs a new plaything to torture."
Hotel Hades
Re: [Asset] [Wizardry8] 390 New Item Icons
@msyblade Cool. Please share the script if you make something out of the icons. Yeah, no models though, thats way beyond my skills...
--
Fhizban's Asset Repository - the place where you find all my LoG contributions:
viewtopic.php?f=14&t=3904
Fhizban's Asset Repository - the place where you find all my LoG contributions:
viewtopic.php?f=14&t=3904
Re: [Asset] [Wizardry8] 390 New Item Icons
Sure I'll share em. Important note: The path I have them in skips the "Textures" folder to save typing. So place them in mod_assets/wiz8_item_icons. Then place any of these scripts in your items.lua (tried to pick good models when theyre lying on the ground.)
Code: Select all
-- This file has been generated by Dungeon Editor 1.3.1
-- TODO: place your custom item definitions here
-- for magic_key spell
defineObject{
name = "magic_key",
class = "Item",
uiName = "Magic Key",
model = "assets/models/items/key_gold.fbx",
description = "Well, that's handy..",
glitterEffect = "glitter_gold",
gfxIndex = 116,
key = true,
weight = 0.2,
}
defineObject{
name = "spring",
class = "Item",
uiName = "Spring",
model = "assets/models/items/brace_fortitude.fbx",
description = "It's a spring.",
gfxAtlas = "mod_assets/wiz8_item_icons/wiz8_item_icons_1.tga",
gfxIndex = 24,
attackPower = 1,
accuracy = 8,
coolDownTime = 1.5,
attackMethod = "meleeAttack",
attackSwipe = "vertical",
attackSound = "swipe_light",
impactSound = "impact_blade",
weight = 0.8,
}
defineObject{
name = "raekenierh",
class = "Item",
uiName = "Raekenierh",
model = "assets/models/items/lurker_clothes_small.fbx",
description = "This mask emanates a low humming noise.",
slot = "Head",
gfxAtlas = "mod_assets/wiz8_item_icons/wiz8_item_icons_1.tga",
gfxIndex = 0,
protection = 0,
evasion = 5,
weight = 0.2,
gameEffect = "Wearer gains experience points 25% faster",
}
defineObject{
name = "broken_saber",
class = "Item",
uiName = "Broken Mechanical Hilt",
model = "assets/models/items/knife.fbx",
description = "It appears to be a non- functioning light sword, or saber, if you will..",
gfxAtlas = "mod_assets/wiz8_item_icons/wiz8_item_icons_1.tga",
gfxIndex = 2,
attackPower = 5,
accuracy = 8,
coolDownTime = 2.5,
attackMethod = "meleeAttack",
attackSwipe = "vertical",
attackSound = "swipe_light",
impactSound = "impact_blade",
weight = 0.8,
}
defineObject{
name = "spider_venom",
class = "Item",
uiName = "Spider queen venom",
model = "assets/models/items/flask_full.fbx",
description = "The potent toxin of the queen arachnid.",
gfxAtlas = "mod_assets/wiz8_item_icons/wiz8_item_icons_1.tga",
gfxIndex =11,
weight = 0.2,
}
defineObject{
name = "magnet",
class = "Item",
uiName = "Magnet",
model = "assets/models/items/gear_necklace.fbx",
description = "There is a force inside that attracts metal.Definitely magical.",
gfxAtlas = "mod_assets/wiz8_item_icons/wiz8_item_icons_1.tga",
gfxIndex =15,
weight = 0.8,
}
defineObject{
name = "nunchaku",
class = "Item",
uiName = "Nunchaku",
model = "assets/models/items/sling.fbx",
description = "Numb Chucks. Good range",
skill = "daggers",
requiredLevel = 10,
gfxAtlas = "mod_assets/wiz8_item_icons/wiz8_item_icons_4.tga",
gfxIndex =10,
attackPower = 10,
accuracy = 3,
coolDownTime = 3.5,
attackMethod = "meleeAttack",
attackSwipe = "thrust",
attackSound = "swipe",
impactSound = "impact_blunt",
weight = 2.0,
reachWeapon = true,
}
defineObject{
name = "ninja_gi",
class = "Item",
uiName = "Ninja Gi",
model = "assets/models/items/lurker_clothes.fbx",
description = "A rogue suit allowing for mobility and blending into surrounding shadows.",
slot = "Torso",
gfxAtlas = "mod_assets/wiz8_item_icons/wiz8_item_icons_4.tga",
gfxIndex =14,
protection = 5,
evasion = 15,
weight = 0.75,
}
defineObject{
name = "tanto",
class = "Item",
uiName = "Assassin Tanto",
model = "assets/models/items/assassin_dagger.fbx",
description = "A lithe concealable blade. Half dagger, half sword.",
skill = "daggers",
requiredLevel = 15,
gfxAtlas = "mod_assets/wiz8_item_icons/wiz8_item_icons_4.tga",
gfxIndex =4,
attackPower = 20,
accuracy = 3,
coolDownTime = 2.8,
attackMethod = "meleeAttack",
attackSwipe = "vertical",
attackSound = "swipe_light",
impactSound = "impact_blade",
gameEffect = "Life Leech: Successful hit drains life from target and heals you",
weight = 2.0,
}
defineObject{
name = "rose_circlet",
class = "Item",
uiName = "Circlet of Rose",
model = "assets/models/items/circlet_war.fbx",
description = "These flowers are hundreds of years old,yet vibrant and alive.",
slot = "Head",
gfxAtlas = "mod_assets/wiz8_item_icons/wiz8_item_icons_4.tga",
gfxIndex =16,
protection = 5,
willpower = 3,
weight = 0.5,
}
defineObject{
name = "shield_cavalier",
class = "Item",
uiName = "Cavalier Shield",
model = "assets/models/items/shield_elements.fbx",
description = "A shield used by knights when battling from horseback.",
gfxAtlas = "mod_assets/wiz8_item_icons/wiz8_item_icons_4.tga",
gfxIndex =18,
evasion = 12,
resistFire = 50,
resistPoison = 20,
weight = 5.5,
shield = true,
}
defineObject{
name = "dragon_gauntlets",
class = "Item",
uiName = "Dragon Gauntlets",
model = "assets/models/items/plate_gauntlets.fbx",
slot = "Gauntlets",
armorSkill = "light_armor",
gfxAtlas = "mod_assets/wiz8_item_icons/wiz8_item_icons_4.tga",
gfxIndex =30,
protection = 15,
evasion = 5,
resistFire = 20,
weight = 3.0,
}
Currently conspiring with many modders on the "Legends of the Northern Realms"project.
"You have been captured by a psychopathic diety who needs a new plaything to torture."
Hotel Hades
"You have been captured by a psychopathic diety who needs a new plaything to torture."
Hotel Hades
Re: [Asset] [Wizardry8] 390 New Item Icons
Also, the Item atlas is incorrect, You just have to root through them randomly. place a couple,reload, check it out, change the icon numbers, reload check em out, so you like one and grab an item to clone and redefine from asset pack,( Like a metal helmet? grab an Iron Basinet from asset pack and redefine it). Saw some passcards I want to do also, but didnt find em while rooting around.
You can check out all of the items in play in a sneak peek here (Silaria's Story Sneak peek, Not Hotel Hades)
http://grimrock.nexusmods.com/mods/56
You can check out all of the items in play in a sneak peek here (Silaria's Story Sneak peek, Not Hotel Hades)
http://grimrock.nexusmods.com/mods/56
Currently conspiring with many modders on the "Legends of the Northern Realms"project.
"You have been captured by a psychopathic diety who needs a new plaything to torture."
Hotel Hades
"You have been captured by a psychopathic diety who needs a new plaything to torture."
Hotel Hades
Re: [Asset] [Wizardry8] 390 New Item Icons
@msyblade with incorrect you mean the icons are not sorted but randomly in the atlas? well i took them in the order they came out of Cosmic Forge Editor (the wiz 8 editor).
but. there should be a folder with PNG files also in the ZIP archive. it contains all icons that can easily be previewed in a web-browser or graphic program. the icons also feature a index number each so its easy to pick the right one without "guessing and reloading".
but. there should be a folder with PNG files also in the ZIP archive. it contains all icons that can easily be previewed in a web-browser or graphic program. the icons also feature a index number each so its easy to pick the right one without "guessing and reloading".
--
Fhizban's Asset Repository - the place where you find all my LoG contributions:
viewtopic.php?f=14&t=3904
Fhizban's Asset Repository - the place where you find all my LoG contributions:
viewtopic.php?f=14&t=3904
Re: [Asset] [Wizardry8] 390 New Item Icons
Yeah, no pattern. I tried to do the math from all 4 corners. Some are doubles, some are blank. Wasnt too much of a problem tho, Probably took me 45 minutes to root around and script those 9 items.Ill check out the .png when i get home from work, that would make it sooo easy.
Currently conspiring with many modders on the "Legends of the Northern Realms"project.
"You have been captured by a psychopathic diety who needs a new plaything to torture."
Hotel Hades
"You have been captured by a psychopathic diety who needs a new plaything to torture."
Hotel Hades