[MONSTER] Skeleton Centurion

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J. Trudel
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Location: Montreal, Canada

[MONSTER] Skeleton Centurion

Post by J. Trudel »

The leader of the squad is here !
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Textures

https://docs.google.com/open?id=0B9IQQn ... 0ZCNWxyM0k
https://docs.google.com/open?id=0B9IQQn ... 05PSHJlck0

Model

https://docs.google.com/open?id=0B9IQQn ... 1JMcGJpaU0

Monster script
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cloneObject{
name = "skeleton_centurion",
baseObject = "skeleton_warrior",
model = "mod_assets/models/skeleton_centurion.fbx",

}
Material script
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defineMaterial{

name = "skeleton_centurion",
diffuseMap = "mod_assets/textures/monsters/skeleton_centurion_dif.tga",
specularMap = "assets/textures/monsters/skeleton_warrior_spec.tga",
normalMap = "assets/textures/monsters/skeleton_warrior_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 75,
depthBias = 0,

}

defineMaterial{
name = "skeleton_centurion_weapons",
diffuseMap = "mod_assets/textures/monsters/skeleton_centurion_weapons_dif.tga",
specularMap = "assets/textures/monsters/skeleton_warrior_weapons_spec.tga",
normalMap = "assets/textures/monsters/skeleton_warrior_weapons_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 50,
depthBias = 0,
}
Last edited by J. Trudel on Fri Nov 02, 2012 3:45 am, edited 1 time in total.
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Neikun
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Re: [Monster] Skeleton Centurion

Post by Neikun »

That's beautiful!
He'd fit nicely next to my Gold Skeleton in the C.A.P.

Edit: You should post it there, too :3
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J. Trudel
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Re: [Monster] Skeleton Centurion

Post by J. Trudel »

Neikun wrote:That's beautiful!
He'd fit nicely next to my Gold Skeleton in the C.A.P.

Edit: You should post it there, too :3
Done !

I will also have to work on a Centurion shield and spear, it still drop a legionary shield
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Asteroth
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Re: [MONSTER] Skeleton Centurion

Post by Asteroth »

Hey nice. The blood skeleton I made had a gold stripe on the armor and central part of the helmet to make him look elite.Neikun put a solid gold skeleton. Now their is Very-gold-but-not-too-gold skeleton. Okay, that may not have sounded complimentary but it was meant to be.
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akroma222
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Re: [MONSTER] Skeleton Centurion

Post by akroma222 »

Excellent! I was looking for a darker looking skeleton (groups of 4) to be the 'Ancient Horde' in The Labyrinth of Lies.... but this will be much better ;-)
Thank you v much sir!! :D
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J. Trudel
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Re: [MONSTER] Skeleton Centurion

Post by J. Trudel »

akroma222 wrote:Excellent! I was looking for a darker looking skeleton (groups of 4) to be the 'Ancient Horde' in The Labyrinth of Lies.... but this will be much better ;-)
Thank you v much sir!! :D
Many thanks ! I really appreciate seeing my work used in other dungeons.
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J. Trudel
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Re: [MONSTER] Skeleton Centurion

Post by J. Trudel »

Coming next : The Skeleton Sagittarii
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Ciccipicci
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Re: [MONSTER] Skeleton Centurion

Post by Ciccipicci »

Nice variation!
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Neikun
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Re: [MONSTER] Skeleton Centurion

Post by Neikun »

Keep it up, champion!
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akroma222
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Re: [MONSTER] Skeleton Centurion

Post by akroma222 »

Hey Trudel!
A question for you - I am wondering how you isolate certain parts of the texture files in GIMP (I assume you are using this) so that you can do what you have done with the gold trimming on the centurion????
I am currently creating a bunch of retexured/recoloured monsters to release for everyone, but I cant seem to do what you have done.... I have played around a bit with layers n such but with no joy...
Any direction you could give me would be greatly appreciated ;)
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