[MONSTER] Skeleton Centurion

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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akroma222
Posts: 1029
Joined: Thu Oct 04, 2012 10:08 am

Re: [MONSTER] Skeleton Centurion

Post by akroma222 »

Hmm I think I have stumbled upon the answer: viewtopic.php?f=14&t=3882&hilit=texturing
(Asteroth's method for completing the corrupt wall set) - is this how you managed it? I am going to go play now
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J. Trudel
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Joined: Tue Aug 28, 2012 3:05 pm
Location: Montreal, Canada

Re: [MONSTER] Skeleton Centurion

Post by J. Trudel »

akroma222 wrote:Hmm I think I have stumbled upon the answer: viewtopic.php?f=14&t=3882&hilit=texturing
(Asteroth's method for completing the corrupt wall set) - is this how you managed it? I am going to go play now
I use the polygonal lasso tool to select exactly what I want on the texture, you create a border around what you want to be changed. Then there is an icon to let you change what your selection tool is doing. For example if you draw a Square first with the lasso tool and you want to remove it's corners : you set your lasso tool to substract, then you select the corner. The selections mode I used most were Add and substract.
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akroma222
Posts: 1029
Joined: Thu Oct 04, 2012 10:08 am

Re: [MONSTER] Skeleton Centurion

Post by akroma222 »

Shiny!! Got it sussed, thanks hey! :)
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