(24) re-textured/re-coloured MONSTERS + new item drops

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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akroma222
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Re: (20) re-textured/re-coloured MONSTERS - more to come

Post by akroma222 »

Ahh Merethif! It WAS you hehe :D That is ogre is outstanding indeed, very nice...

@HaunterV - Ta for adding the monster pack to the community assets... I think I will updating the pack fairly regularly, but I will post in this thread what I add (and will increase the title number too)
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akroma222
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Re: (22) re-textured/re-coloured MONSTERS - more to come

Post by akroma222 »

2 scavengers added - black... and red tooth. They are not friendly.

Also, lizard steaks (fire/green and dark) are done, as are dark legion shield and spear (for dark skeleton).
Once I get the icon atlas to do what it is suppose to, they will up (dark equipment very off center).
Batty
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Re: (22) re-textured/re-coloured MONSTERS - more to come

Post by Batty »

Downed the new snails & scavengers, nice. How about a putrid, bile yellow, malaria oozing shrakk torr & an evil++ shrakk torr like that dark scavenger?

edit: I think you forgot to upload the models for the new scavengers, only .dif on there.
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Ciccipicci
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Re: (22) re-textured/re-coloured MONSTERS - more to come

Post by Ciccipicci »

scavenger_red_tooth and black is missing.

TO ADD: skeleton_dark_weapons in monsters.lua
SpoilerShow
defineMaterial{
name = "skeleton_dark_weapons",
diffuseMap = "mod_assets/textures/skeleton_dark_weapons_dif.tga",
specularMap = "assets/textures/monsters/skeleton_warrior_weapons_spec.tga",
normalMap = "assets/textures/monsters/skeleton_warrior_weapons_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 50,
depthBias = 0,
}
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Neikun
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Re: (22) re-textured/re-coloured MONSTERS - more to come

Post by Neikun »

Batty wrote:Downed the new snails & scavengers, nice. How about a putrid, bile yellow, malaria oozing shrakk torr & an evil++ shrakk torr like that dark scavenger?

edit: I think you forgot to upload the models for the new scavengers, only .dif on there.
I'm working on a diseased monster set, myself. Should be released later today n.n
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akroma222
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Re: (22) re-textured/re-coloured MONSTERS - more to come

Post by akroma222 »

@Ciccipicci - thankyou! that material wasn't sitting with the dark skel when I dumped them all in, fixed up now ;)

@Batty - I am def going that direction with the skrakk torrs! Malaria and everything :D Scavenger models have been added now, thanks for letting me know

@Neikun- Very interested to see the diseased monster set!! 8-)
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Neikun
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Re: (22) re-textured/re-coloured MONSTERS - more to come

Post by Neikun »

"I'm okay with being referred to as a goddess."
Community Model Request Thread
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akroma222
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Re: (22) re-textured/re-coloured MONSTERS - more to come

Post by akroma222 »

Haha! They look very very groovy indeed :D ....*stolen*

It seems you are/were having the same trouble I am with the herder's dangly transparent bits... if you find a way to solve this please let me know! (I am not too savvy with transparency yet) ;)
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Neikun
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Re: (22) re-textured/re-coloured MONSTERS - more to come

Post by Neikun »

Perhaps using the fill bucket, filling in all transparent sections with black. Then alphaTest = false,
That's how I did the Crowern.
Give it a test, I have to go to bed.
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akroma222
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Re: (22) re-textured/re-coloured MONSTERS + new item drops

Post by akroma222 »

Thanks Neikun, will give a go ;)

Added - lizard steaks, dark legion equipment
** remember to download akroma icon atlas (and the new version when there is a new release of items)
- Thanks to Flizban and Merethif for helping me get my head around the icon atlas stuff, cheers!! :D
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