I will do something similar, I plan to spawn traps and monster that will only works when a party of a certain level trigger them. This way a low level party will never notice them, but a high level party will get a different experience from playing it again.msyblade wrote:Sounds like a fun concept! For the new party/strong party, I put in powerful monsters that a new party has no chance of battling, and built traps throughout that the party can use against the baddies and get an exp award (or Secret if theyre really devious), A veteran party then has the option of fighting the overpowered monsters and taking the bigger lump of exp. This way both types of players can enjoy it!
2 quick questions
Re: 2 quick questions
The Lurker
Re: 2 quick questions
Thanks, I also use defineObject() a lot, but I read a notice from the dev (I think it's in the asset's pack read me) that recommend using cloneObject(). I didn't know why, I wondered if it was of a technical nature.Neikun wrote:In my custom mods, I use defineObject{ to encourage people to edit the details more specific for their own mod.
However if you're working entirely on a personal project, you can save a lot of lines of scripting with cloneObject()
The Lurker
Re: 2 quick questions
Its so that noobie modders don't get frustrated when they make some typo they can't find in parts of the script they don't quite understand.J. Trudel wrote:Thanks, I also use defineObject() a lot, but I read a notice from the dev (I think it's in the asset's pack read me) that recommend using cloneObject(). I didn't know why, I wondered if it was of a technical nature.Neikun wrote:In my custom mods, I use defineObject{ to encourage people to edit the details more specific for their own mod.
However if you're working entirely on a personal project, you can save a lot of lines of scripting with cloneObject()
Also, when you're only changing a couple lines at a time, you learn what it is each line means in a more instinctive fashion.
Also, as I stated before, it's cleaner. Less lines = faster bug finding.
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Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
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