Thank you - I'm looking forward to releasing it, although you're likely to get a preview with a few levels to start with as there are lots of multilevel puzzles which would simply confuse without all the levels done.
The dungeon is designed to feel like a true sequel to Grimrock and begins with the party waking up in prison with no knowledge of how they got there. You MUST import a fully rounded party from Grimrock and the party should be level 14ish ideally with access to high level fireball spells. This is because the first level is all about escaping from the prison and literally the only weapons available are spears you salvage from fallen skeletons - so nothing substantial. The creatures are designed for high level players so without fireballs and other high level spells you're not getting much further than your cell...
On the other hand, by the time you've completed 24 levels of intriguing puzzles and battles, you're going to have one hell of a party. In playtesting, it took me several hours to get out of level 1 and I designed the thing - you're going to have to think on your feet.
I'm using all of Daniv's wallsets and much more besides. Anyway, back to work
