Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Neikun
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Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Post by Neikun »

This thing is a lighting nightmare D:
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I didn't really want to create a new material for this, but it looks like I'll have to.
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Brodie301
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Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Post by Brodie301 »

So how would the script look to where it can't be taken out of rock until champion I certain level?
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Neikun
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Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Post by Neikun »

I am not the greatest scripter. But I think that would be very easy. Something to do with mixing a onClick (how do they do those?) and a Champion:getLevel()
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crisman
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Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Post by crisman »

Neikun wrote:I am not the greatest scripter. But I think that would be very easy. Something to do with mixing a onClick (how do they do those?) and a Champion:getLevel()
connect the alcove to this script:

Code: Select all

function donottake()
local max = 0
for i = 1, 4 do
	if party:getChampion(i):getLevel() > 1 then
		max = 1
	break
	end
end
if max == 0 then
	dungeon_alcove_1:addItem(spawn("dagger"))
	setMouseItem(nil)
end
end
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Neikun
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Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Post by Neikun »

Rocks! Rocks everywhere!
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I have changed some of them to blockages now.
Hey, what's that in the corner? o:
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Merethif
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Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Post by Merethif »

Now all we miss to make a perfect Zen Garden is a "Raked Sand Floor" ;-)
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Neikun
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Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Post by Neikun »

*Snicker*

Hey guys, I had an idea while on my way home from work tonight.
What if I made a dungeon that features all of my custom assets?
But instead of the simple, showcase style, I design it like a full fledged dungeon complete with puzzles and traps and design?

The players could be adventurers exploring the remains of hall that once belonged to a crazy wizard named Neikun who couldn't stop creating things.

I fixed the alpha test on the Isgardian.
To do it yourself so you don't need to redownload, open up the materials.lua and change the line alphaTest = false,
to alphaTest= true,

I'm going to take the night off from modding (maybe) I have a pretty killer headache.
"I'm okay with being referred to as a goddess."
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Brodie301
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Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Post by Brodie301 »

No rush as I know you are forever hammering away, but just wondering if you are gonna release "Sword in Stone" I've already built the room for it?

And if not that's cool too, have backup plan.
The FORCE is with me!!!
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JohnWordsworth
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Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Post by JohnWordsworth »

@Neikun: Haha, love the idea for the dungeon. Neikun's Dungeon of Many Things!
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
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Neikun
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Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Post by Neikun »

Brodie301 wrote:No rush as I know you are forever hammering away, but just wondering if you are gonna release "Sword in Stone" I've already built the room for it?

And if not that's cool too, have backup plan.
I could pack it up right now, I suppose :o
I haven't defined a specific item allowed in it, is that okay?
Idea: If I define it to take an item that doesn't exist, it would allow you to place the item in the socket through the editor, but the player would not be able to put it back.
Is that best?
JohnWordsworth wrote:@Neikun: Haha, love the idea for the dungeon. Neikun's Dungeon of Many Things!
I am in a huge debate over the name of it, as Neikun is not a very wizard-like name xD
The Tower of Neikun?
Neikun's Tower?

I want it to be a serious dungeon with comedic elements, rather than a comedic dungeon with serious elements, so I want it to be lore friendly as possible lol.
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