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defineObject{
name = "huntingarrow",
class = "Item",
uiName = "Hunting Arrow",
model = "assets/models/items/arrow.fbx",
ammoType = "arrow",
gfxIndex = 107,
attackPower = 45,
impactSound = "impact_arrow",
stackable = true,
sharpProjectile = true,
projectileRotationY = 90,
weight = 0.05,
}
[code]
the thing works great when fired by a bow. pretty powerful too. But after about the 5th or 6th time it was fired and then I rested, it turned back into a broadhead arrow. I was totally caught off guard when the character started hitting for 12 instead of 45-60.
Anyways, I would appreciate it if someone would confirm this bug for me. with their own test dungeon or something like that.