Uggardian animation bug

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mahric
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Joined: Sun Nov 04, 2012 3:05 pm

Uggardian animation bug

Post by mahric »

It seems there's a bug in the Ugguardian attack animation.

When he's almost done, his right hand warps to the bottom and then quickly goes back to the right position.
Anyone with animation skills that can fix that problem, please?
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HaunterV
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Location: Barrie, Ontario, Canada

Re: Uggardian animation bug

Post by HaunterV »

mahric wrote:It seems there's a bug in the Ugguardian attack animation.

When he's almost done, his right hand warps to the bottom and then quickly goes back to the right position.
Anyone with animation skills that can fix that problem, please?

is this a cloned uggardian or the real one? if this is an ingame vanilla grimrock bug then it's up to AH to fixit.
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mahric
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Re: Uggardian animation bug

Post by mahric »

I get it by a cloneObject and by a defineObject(), But in both cases I use the animation "assets/animations/monsters/uggardian/uggardian_attack.fbx" in my definition.
Guess the bug is in that file.
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HaunterV
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Re: Uggardian animation bug

Post by HaunterV »

so it is a duplicate uggardian you are using. there's been a bit of trouble with that monster, cloned ones don't have the fire effect.
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mahric
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Re: Uggardian animation bug

Post by mahric »

I know about that, but that doesn't matter too much for me.

Guess I'll have to learn how to do animation modelling myself and see if I can fix this animation...
* starts to google for blender *
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HaunterV
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Location: Barrie, Ontario, Canada

Re: Uggardian animation bug

Post by HaunterV »

mahric wrote:I know about that, but that doesn't matter too much for me.

Guess I'll have to learn how to do animation modelling myself and see if I can fix this animation...
* starts to google for blender *

yeah or the GMT will hold that soon wont it?
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