[Mod] Portable Teleportation Device (throwable)

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pferguso
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[Mod] Portable Teleportation Device (throwable)

Post by pferguso »

I came up with an idea for a portable teleportation device which consists of a control module, and a receiver which is throwable by the champion. What it does, is the person holding the receiver can throw it, and then when they use the Control Module, the party is instantly teleported to the place where the receiver is, even if it is in mid-air. Once the party teleports, the receiver appears in the person's hand who holds the teleporter. So they need a free hand to use the teleporter. Also, I put some logic in place which ensures that there are no monsters where the party gets teleported to, since that would make the party basically invincible, since teleporting where a monster is makes the monster die. After some experimentation, I am pleased to report that the device works, and works beautifully.

http://m.youtube.com/watch?feature=plcp&v=EucFtcyxU_8

This device obviously introduces a revolutionary new way to construct puzzles:

The player can teleport through gates simply by placing the receiver through the bars, and then using the teleporter.
The player can cross large gaps by throwing the receiver large distances.
The player has an advantage in combat because he can not only inflict minor damage by throwing the receiver at a monster, but he can teleport behind the monster and get backstab damage.
Because the receiver instantly appears in the champion's hand after throwing the device, you can make puzzles that require that the player do timed "teleports" to reach certain areas, or accomplish feats which without the device would be impossible.

There are a couple of minor issues I am working through, so i am not quite ready to show it off, but any feedback is appreciated at this stage, because I intend to premiere the device with the release of my upcoming Dungeon, "The Necromancer's Keep."

When I am ready to release the source code, I will edit this post.
Last edited by pferguso on Fri Nov 23, 2012 9:43 am, edited 1 time in total.
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LordYig
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Re: [Mod] Portable Teleportation Device (throwable)

Post by LordYig »

Nice idea !
I'll sure test this when you have finished the code !
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msyblade
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Re: [Mod] Portable Teleportation Device (throwable)

Post by msyblade »

Some issues to consider (Sure you already thought of these, just wanna help cover all the bases), U need a recall back to teleport point to avoid being locked out of puzzles. Or only allow player to use in certain areas that are trap-proof.

savegame states: if a player saves between variable returns, will they carry over or is the players game broken?

I want this feature so bad, please make it work!!
Currently conspiring with many modders on the "Legends of the Northern Realms"project.

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pferguso
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Re: [Mod] Portable Teleportation Device (throwable)

Post by pferguso »

msyblade wrote:Some issues to consider (Sure you already thought of these, just wanna help cover all the bases), U need a recall back to teleport point to avoid being locked out of puzzles. Or only allow player to use in certain areas that are trap-proof.

savegame states: if a player saves between variable returns, will they carry over or is the players game broken?

I want this feature so bad, please make it work!!
The device seems to be compatible with saves, as it does not store a variable of where a return is, but it searches the entire dungeon, and locates the receiver, and teleports the party to the coordinates of the receiver. There can only be one receiver in the entire dungeon any given time, and it is basically destroyed and recreated dynamically in order for it to appear in the champion inventory after a teleport.

In my own dungeon, The device gets introduced later in the game, and then taken away before the final battle with the boss (which you have to reacquire to defeat him). As long as the receiver never gets permanently destroyed, like thrown or dropped into an instant death tile, there should be no problems.

One issue that I am not sure about, is that even though it protects you from teleporting onto a monster, sometimes you can teleport where a monster is moving to, resulting in the party and the monster temporarily occupying the same square, without killing the monster. That's one of the issues I am currently working through.
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Komag
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Re: [Mod] Portable Teleportation Device (throwable)

Post by Komag »

I can't watch the video - mobile youTube?
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JohnWordsworth
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Re: [Mod] Portable Teleportation Device (throwable)

Post by JohnWordsworth »

Haha - Very nice! That's really cool and will open up a whole new bunch of ideas for puzzles.

As was said by msyblade, I can forsee that mods will have to take this into account during creation (instead of just throwing this item in willy nilly) - but I would envision adding it only at a point when you've designed a portion of the dungeon to use it, and you could always require that you hand it in at an alcove at the end of a floor if you don't want to worry about abuse of later puzzles using it. Great work.

For anyone that's having trouble with the mobile youtube link (the link didn't work initially for me either) then you can also view the video here: http://www.youtube.com/watch?feature=plcp&v=EucFtcyxU_8.
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
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Komag
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Re: [Mod] Portable Teleportation Device (throwable)

Post by Komag »

Holy cow, that's awesome!
Finished Dungeons - complete mods to play
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