If I'm not mistaken we want:
bit 2 = 4
bit 3 = 8
bit 4 = 16
bit 5 = 32
4+8+16+32 = 60 (plus any of the other bitfields)
As far as common values go it's probably easier to think of it as on or off states... decide which bits you want and then add up all the values.
Code: Select all
bit 0: monsters recoil from the impact = 1
bit 1: ongoing damage such as poison cloud = 2
bit 2: damage originated from champion with ordinal index 1 = 4
bit 3: damage originated from champion with ordinal index 2 = 8
bit 4: damage originated from champion with ordinal index 3 = 16
bit 5: damage originated from champion with ordinal index 4 = 32
bit 6: ignore immunities = 64
bit 7: halve damage of back row party members = 128
