petri wrote:Hey guys! Sneak peek: The next version of Grimrock will have a new graphics option which affects the overall rendering quality. Turning it down improves the frame rate a lot especially on computers with slower graphics cards. For example on Nvidia 320M the frame rate improved from ~15 fps to 45-60 fps.
Great news!
Also helpful for laptops and slow systems would be support for resolutions lower than 1024x768 and the option for a "to-fullscreen-stretched-windowed mode" (while being in a lower resolution) !
Would be really appreciated, also LOG would be mobile devices ready !
PS: technical side-question (as I'm programmer myself) which part or graphical feature was causing the slowdown on this cards?
petri wrote:Hey guys! Sneak peek: The next version of Grimrock will have a new graphics option which affects the overall rendering quality. Turning it down improves the frame rate a lot especially on computers with slower graphics cards. For example on Nvidia 320M the frame rate improved from ~15 fps to 45-60 fps.
Hello!
Would the game be able to run with Pixel Shader 2.0 graphics card?
cezi wrote:Would the game be able to run with Pixel Shader 2.0 graphics card?
Looking at the system requirements you are out of luck. http://www.grimrock.net/buy says you need a Shader 3.0 or better. That would be a GeForce 6 or better card then. Anyway i won't try it with anything smaller since the rendering requires some processing power too.
Komag wrote:well yeah, for the currently released version, but the update might change things
I won't expect too much here unless the engine is reworked into allowing to switch back from Shader 3 to Shader 2 functions. For example the nVidia 320M Petri mentioned is a Shader 4.0 chip. Overall it performs like a GeForce 6600 GT and that's already a good Shader 3 card. So given Petri's said performance increase is not Shader-specific those older/slower Shader 3 card may now be able to run LoG fine.