[DOTM] Dungeon of the Month (Dec 12) - Nominations Open!

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Komag
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Re: [DOTM] Dungeon of the Month (Dec 12) - Nominations Open!

Post by Komag »

I think the current plan is probably good :)
Finished Dungeons - complete mods to play
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SpiderFighter
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Re: [DOTM] Dungeon of the Month (Dec 12) - Nominations Open!

Post by SpiderFighter »

msyblade wrote:I'm wondering if this thread shouldn't appear in General Game Discussion, also. That way, the full-time player, that does not have interest in Modding (and has played many of the mods), can get their 2 cents in.
I think we discussed that in the IDEA thread as well.
Great nominations; My head is swimming from my own mapping this weekend, so I'm going to start playing these!
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Numberouane
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Re: [DOTM] Dungeon of the Month (Dec 12) - Nominations Open!

Post by Numberouane »

To be absolutely fair, the people voting should have been playing those three otherwise, result might not be correct.

Having finish all the 3, Pyramid of Xafi is by far the best one. Many guys (not only me ;) ) consider it as good as original game and even better by some puzzles...

Believe me, give it a try before voting

:)
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JohnWordsworth
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Re: [DOTM] Dungeon of the Month (Dec 12) - Nominations Open!

Post by JohnWordsworth »

@Numberouane: I'm hoping that having 2 weeks of voting after nominations will give people time to download and try them out :).
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
python79
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Re: [DOTM] Dungeon of the Month (Dec 12) - Nominations Open!

Post by python79 »

I'd like "Forbidden Halls" by Adrageron to be added to the list of nominated mods.

I played "The wine merchant's basement" which was brilliant on the narrative side and "pyramid of xafi" which appeared as an ingenious multi-layered dungeon (each levels were interconnected making it a whole huge puzzle).

However, "Forbidden Halls" is truly solid on the puzzle side (though pretty challenging at times when it comes to combat). Each levels were designed with a specific atmosphere with a plot little by little unfolding during your descent.
A really rewarding adventure.
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JohnWordsworth
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Re: [DOTM] Dungeon of the Month (Dec 12) - Nominations Open!

Post by JohnWordsworth »

Thank you for the nomination python79, I've updated the first post with links to Forbidden Halls.
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
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Xanathar
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Re: [DOTM] Dungeon of the Month (Dec 12) - Nominations Open!

Post by Xanathar »

After so much talking about what to do when we get to a month were two mods deserve to win, we are in the first month and none of the mods deserves to lose!

Having a lot of fun playing all these, voting will be a lot difficult. 8-)
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leewroy
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Re: [DOTM] Dungeon of the Month (Dec 12) - Nominations Open!

Post by leewroy »

Actually, there's just one module that pissed me of. I´m not telling what module is to not diss the other people work, despite the crap the game is, I´m sure the guy put some effort into it :oops:

Well, for now i´d say Pyrmid of Xafi. But it's really hard to choose between this one, Forbidden Halls, Shadow's of grim moon and Halls of Barrian.

All these modules have their glory :)
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Numberouane
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Re: [DOTM] Dungeon of the Month (Dec 12) - Nominations Open!

Post by Numberouane »

where do we vote? :)
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JohnWordsworth
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Re: [DOTM] Dungeon of the Month (Dec 12) - Nominations Open!

Post by JohnWordsworth »

I've asked Komag nicely to setup a poll, so watch this space! :)
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
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