(WIP) Curious Conundrum / CFD 2012 submission
Re: (WIP) Curious Conundrum / CFD 2012 submission
There is no way to pause for a time, you have to instead start a timer and then have the timer trigger the next stuff (and trigger itself to stop)
Finished Dungeons - complete mods to play
Re: (WIP) Curious Conundrum / CFD 2012 submission
I'll just post what I'm trying to fix.
Error pointed out in code. Trying to put credits together. Will add playtesters in if/when I get a any. 
Code: Select all
function ending()
hudPrint ("Thank you for playing through my dungeon! I hope you enjoyed your experience")
playSound ("pit_close")
playSound ("secret")
playSound ("heal_party")
playSound ("level_up")
sleep(1) <---------- attempt to call global 'sleep' (a nil value)
setFont("Intro")
textWriter([[
"A Curious Conundrum" Credits:
Designed, written, and created by Redweaver
The ability to put a project like this together:
The entire, awesome community on the grimrock.net forum.
Playtesters/Creative input:
Grimwold for all his scripting help.
msyblade for banging ideas together with me.
Komag for reminding me to RTFM while I was scripting.
And YOU!
Thanks so much for playing!!
]])
click()
fadeOutText(0.5)
fadeOut(4)
endMy finished mods:
A Curious Conundrum http://grimrock.nexusmods.com/mods/135 also on Steam Workshop
Current WIP:
Lair of Unarak http://grimrock.nexusmods.com/mods/137
A Curious Conundrum http://grimrock.nexusmods.com/mods/135 also on Steam Workshop
Current WIP:
Lair of Unarak http://grimrock.nexusmods.com/mods/137
Re: (WIP) Curious Conundrum / CFD 2012 submission
Up on the Steam Workshop and the Grimrock nexus http://grimrock.nexusmods.com/mods/135
My finished mods:
A Curious Conundrum http://grimrock.nexusmods.com/mods/135 also on Steam Workshop
Current WIP:
Lair of Unarak http://grimrock.nexusmods.com/mods/137
A Curious Conundrum http://grimrock.nexusmods.com/mods/135 also on Steam Workshop
Current WIP:
Lair of Unarak http://grimrock.nexusmods.com/mods/137
Re: (WIP) Curious Conundrum / CFD 2012 submission
The package you've uploaded into Nexus seems to contain only the .dungeon_editor file, but not the actual contents of your dungeon. You need to either include the mod_assets directory in the package, or export your dungeon from the editor and share the resulting .dat file.
Re: (WIP) Curious Conundrum / CFD 2012 submission
OOOOOOPS!Ancylus wrote:The package you've uploaded into Nexus seems to contain only the .dungeon_editor file, but not the actual contents of your dungeon. You need to either include the mod_assets directory in the package, or export your dungeon from the editor and share the resulting .dat file.
Fixed. Uploaded both the exported .dat and the full editor directory. Thanks and sorry.
My finished mods:
A Curious Conundrum http://grimrock.nexusmods.com/mods/135 also on Steam Workshop
Current WIP:
Lair of Unarak http://grimrock.nexusmods.com/mods/137
A Curious Conundrum http://grimrock.nexusmods.com/mods/135 also on Steam Workshop
Current WIP:
Lair of Unarak http://grimrock.nexusmods.com/mods/137
Re: (WIP) Curious Conundrum / CFD 2012 submission
did you get the credits stuff sorted or not?
If not, you may not realise that you need to put sleep; setFOnt and textWriter stuff onwards into a special file called (something like) ending.lua in the folder mod_assets/cinematics/
in the dungeon you need to put something like
If not, you may not realise that you need to put sleep; setFOnt and textWriter stuff onwards into a special file called (something like) ending.lua in the folder mod_assets/cinematics/
in the dungeon you need to put something like
Code: Select all
function ending()
hudPrint ("Thank you for playing through my dungeon! I hope you enjoyed your experience")
playSound ("pit_close")
playSound ("secret")
playSound ("heal_party")
playSound ("level_up")
completeGame("mod_assets/cinematics/ending.lua")
endPuzzle Frameworks - http://www.grimrock.net/forum/viewtopic.php?f=14&t=4564
Magic Pack - https://www.nexusmods.com/grimrock/mods/70
Area of Effect Spell System - http://www.grimrock.net/forum/viewtopic ... 150#p44382
Magic Pack - https://www.nexusmods.com/grimrock/mods/70
Area of Effect Spell System - http://www.grimrock.net/forum/viewtopic ... 150#p44382
Re: (WIP) Curious Conundrum / CFD 2012 submission
Currently conspiring with many modders on the "Legends of the Northern Realms"project.
"You have been captured by a psychopathic diety who needs a new plaything to torture."
Hotel Hades
"You have been captured by a psychopathic diety who needs a new plaything to torture."
Hotel Hades
Re: (WIP) Curious Conundrum / CFD 2012 submission
I stole your code and you couldn't tell? Did I hack it up that badly?msyblade wrote:You should check out this thread(Finally get to use one of mine
)
viewtopic.php?f=14&t=4365
Is it redundant to give you credit for the credits?
Now I need an intro.ogg and that page02.tga and it'll practically be all professional like...other than an opening and closing cinematic slideshow.
My finished mods:
A Curious Conundrum http://grimrock.nexusmods.com/mods/135 also on Steam Workshop
Current WIP:
Lair of Unarak http://grimrock.nexusmods.com/mods/137
A Curious Conundrum http://grimrock.nexusmods.com/mods/135 also on Steam Workshop
Current WIP:
Lair of Unarak http://grimrock.nexusmods.com/mods/137
Re: (WIP) Curious Conundrum / CFD 2012 submission
In dungeon script entity:
C:\...\My Documents\Almost Human\Legend of Grimrock\Dungeons\A Curious Conundrum\mod_assets\cinematicsending.lua:
It only plays the sound effects and displays the hudPrint.
Code: Select all
function ending()
hudPrint ("Thank you for playing through my dungeon! I hope you enjoyed your experience")
playSound ("pit_close")
playSound ("secret")
playSound ("heal_party")
playSound ("level_up")
completeGame ("mod_assets/cinematics/ending.lua")
endCode: Select all
enableUserInput()
-- startMusic("mod_assets/sounds/intro.ogg")
-- showImage("assets/textures/cinematic/intro/page02.tga")
fadeIn(2)
-- show the title text
sleep(1)
setFont("IntroTitle")
showText("The End", 3)
sleep(2)
fadeOutText(1)
-- show the story text
sleep(1)
setFont("Intro")
textWriter([[
You escaped!
...so why are the hairs on the back of your neck standing up?
]])
click()
setFont("Intro")
textWriter([[
"A Curious Conundrum" Credits:
Designed, written, and created by Redweaver
Playtesters/Creative input:
Grimwold for all his scripting help.
msyblade for banging ideas together with me and reminding me to give credit where credit's due.
Komag for reminding me to RTFM while I was scripting.
The ability to put a project like this together:
The entire, awesome community on the grimrock.net forum.
And YOU!
Thanks so much for playing!!
]])
click()
fadeOutText(0.5)
fadeOut(4)
fadeOutMusic(3)My finished mods:
A Curious Conundrum http://grimrock.nexusmods.com/mods/135 also on Steam Workshop
Current WIP:
Lair of Unarak http://grimrock.nexusmods.com/mods/137
A Curious Conundrum http://grimrock.nexusmods.com/mods/135 also on Steam Workshop
Current WIP:
Lair of Unarak http://grimrock.nexusmods.com/mods/137
Re: (WIP) Curious Conundrum / CFD 2012 submission
the cinematic wont come up in the editor, u have to export and play. notice the pic is just assets, not mod_assets, that's something built into the game.
Currently conspiring with many modders on the "Legends of the Northern Realms"project.
"You have been captured by a psychopathic diety who needs a new plaything to torture."
Hotel Hades
"You have been captured by a psychopathic diety who needs a new plaything to torture."
Hotel Hades
