Fake Endless Hallways

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ValasImogen
Posts: 4
Joined: Sun Dec 09, 2012 6:58 pm

Fake Endless Hallways

Post by ValasImogen »

I'm curious if there is a way to simulate an infinite hallway. The map I'm making is hitting the edge of useable space, and I figured it would be useful to have a fake hallway in front of a teleporter, so when the player is teleported to another room it does not break the expected view. Currently I just have a wall blank out into a empty room, which looks...not so good.
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Brodie301
Posts: 286
Joined: Sun Apr 08, 2012 6:00 pm
Location: Mississippi, USA

Re: Fake Endless Hallways

Post by Brodie301 »

You can try a silent, no screen flash, no light teleporter a couple tiles back before end of long hall, so it still looks black, that goes to level 2 or another section of current level that has similar hall.
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Rook
Posts: 71
Joined: Thu Dec 06, 2012 5:48 pm
Location: Belfast, UK

Re: Fake Endless Hallways

Post by Rook »

Brodie301 wrote:You can try a silent, no screen flash, no light teleporter a couple tiles back before end of long hall, so it still looks black, that goes to level 2 or another section of current level that has similar hall.
I would suggest masking near the end of the hallway with a gobelin.

Like so

Image
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