thomson wrote:Have you considered adding bad things to the mix, e.g. poisonous mushrooms, rotten apples, molded bread etc?
That could be an interesting enhancement if you make good and bad items look very similar and name them identically. Players would have to carefully inspect something before eating.
On the other hand, this could be a plot element. Some remote village is starving, because bad warlock cursed the whole land. The party starts with some good food, but what they found in their adventures is mostly rotten.
Some items could be obviously toxic (like red mushroom with white dots), but others could be rather subtle and differ only in details, e.g. forest berries.
There are some interesting ideas, here !
IMHO, it only needs some scripting if you want to mislead the player with the same model and icons for the object.
If you want to add some small and hard to notice difference, that's another thing.
You can always modify the base texture to add some small moisture dots or things like that.
While doing this pack I was wondering if I would add mushrooms or not, but since some could be used in alchemy I decided to wait for later if i did an alchemy ingredient pack, which I would like to do at some point.