.DDS Cinematic Image is not in the right format! (SUCCESS)

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vorebane
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Joined: Wed Oct 03, 2012 4:31 am

.DDS Cinematic Image is not in the right format! (SUCCESS)

Post by vorebane »

This is hopefully my last hurdle before publishing! I want a nice set of custom images for the intro and my ending. However, all my attempts to make an image work have resulted in a crash. I've read elsewhere that I need to choose a A8R8G8B8 or at least RGBA8 with an alpha channel, but I've got RGBA8 with an alpha channel via the gimp, but no dice. They're referenced as a .tga in the scripts, the folder paths all look fine. Here's the error I get.

[string "CinematicMode.lua"]:0: Unknown uncompressed DDS pixel format in file mod_assets/textures/cinematic/intro.dds

I'm sure there's something simple for this, but I don't know what it is yet.
Last edited by vorebane on Sat Dec 15, 2012 5:56 am, edited 1 time in total.
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msyblade
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Re: .DDS Cinematic Image is not in the right format!

Post by msyblade »

I think you call it dds in the script, but the file needs to be .tga format (or vice versa, been a couple of weeks)

Check out this thread, also :)

viewtopic.php?f=14&t=4492
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vorebane
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Joined: Wed Oct 03, 2012 4:31 am

Re: .DDS Cinematic Image is not in the right format!

Post by vorebane »

It's very conclusively .tga in the script file, and .dds in the folder, as shown in this thread. I seem to be having a different problem though.

viewtopic.php?f=14&t=3934&p=40576&hilit ... dds#p40576
vorebane
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Joined: Wed Oct 03, 2012 4:31 am

Re: .DDS Cinematic Image is not in the right format!

Post by vorebane »

Bump! Can anyone help me make sense of this? I can put the dungeon out without it, but I'd really prefer to have a lil intro and outro thing that works.
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Asteroth
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Re: .DDS Cinematic Image is not in the right format!

Post by Asteroth »

Well if they are right I don't know. But it does say unknown uncompressed dds format, Is the file compressed right DX1 or sometimes DX5?
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viewtopic.php?f=14&t=4250
vorebane
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Joined: Wed Oct 03, 2012 4:31 am

Re: .DDS Cinematic Image is not in the right format!

Post by vorebane »

SUCCESS! I got paint.net, which can export a8r8g8b8 as a format, lets me make mipmaps, which couldn't open gimp's dds's, but could open its tga's. I put the image in the size of 1024x512 cuz the reference suggested I use powers of 2. Things weren't compressed, but didn't have the exact right save format. Now my images work and I am hopefully in the last stages of polishing.

Thank you for suggesting places to look. :)
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