[Models] New created Models..

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
User avatar
scorp29
Posts: 52
Joined: Sat Oct 27, 2012 8:31 pm
Contact:

Re: [Models] New created Models..

Post by scorp29 »

Héhéhé, it will make a nice stalker creature!
User avatar
undeaddemon
Posts: 157
Joined: Fri Mar 02, 2012 3:38 pm

Re: [Models] New created Models..

Post by undeaddemon »

This thread, has some great, no *GREAT* content! Thank You so much!!

:)

That said, I know I may be missing something so very mundane and basic, but.. how can I add a "specific" note to the square table=altar ? [Add in editor, not in-game]

Thanks,
UD
User avatar
germanny
Posts: 530
Joined: Sat Apr 07, 2012 10:52 pm
Location: Kiel, Germany

Re: [Models] New created Models..

Post by germanny »

scorp29 wrote:Héhéhé, it will make a nice stalker creature!
Was it in Dungeon Master, very disturbing^^ And hopefully will in LoG!
undeaddemon wrote:This thread, has some great, no *GREAT* content! Thank You so much!!

:)

That said, I know I may be missing something so very mundane and basic, but.. how can I add a "specific" note to the square table=altar ? [Add in editor, not in-game]

Thanks,
UD
Nice from you, thx!
I dont know exactly what you think about, can you please describe a bit more?
Do you mean in appearance?
Dungeon Master Resource Pack worker and passionated Beer drinker
User avatar
germanny
Posts: 530
Joined: Sat Apr 07, 2012 10:52 pm
Location: Kiel, Germany

Re: [Models] New created Models..

Post by germanny »

BTW, i plan to add a second model to the table, such as the 'dirt' models in LoG.
So one can add it to the table bottom and it looks a bit more abandoned.
And eventually a third with some spiderwebs or something.
Dungeon Master Resource Pack worker and passionated Beer drinker
User avatar
germanny
Posts: 530
Joined: Sat Apr 07, 2012 10:52 pm
Location: Kiel, Germany

Re: [Models] New created Models..

Post by germanny »

Just renamed the 'viking sword' entry to

'Germannys Dungeon Master and Custom Assets '

That suits the whole thing much better :P

And add new food supply: Big Cheese from Dungeon Master
Image

Germannys Dungeon Master and Custom Assets -- a collection of items and weapons
DL: Germannys Dungeon Master and Custom Assets at Grimrock Nexus

Soon i have to rename the whole set, including change the folder name.. a bit weird, but fits feature additions better!
Dungeon Master Resource Pack worker and passionated Beer drinker
User avatar
LordYig
Posts: 175
Joined: Wed Jul 04, 2012 5:45 pm

Re: [Models] New created Models..

Post by LordYig »

The nexus entry renaming is welcomed :)

The wizard eye looks promising !
You make some nice resource as always.

The Firestaff looks really good !
And the cheese model and texture are nice.
A bit too red or rot for my taste but well I'm not locked in a dungeon...
User avatar
germanny
Posts: 530
Joined: Sat Apr 07, 2012 10:52 pm
Location: Kiel, Germany

Re: [Models] New created Models..

Post by germanny »

@LordYig:
Hehe, normally you wouldn´t find any cheese in a dungeon(mice?), and if, it stays there a bit longer^^

I want to recreate DM & CsB items close to the original arts, so everyone can recognise them easily.
This is the original cheese - it´s like a 'babybel' ^^
Image
I think he is really too bright and red, but my ver. is close to it.
Dungeon Master Resource Pack worker and passionated Beer drinker
User avatar
Asteroth
Posts: 471
Joined: Wed Oct 24, 2012 10:41 am
Location: Eastern U.S.

Re: [Models] New created Models..

Post by Asteroth »

This is great, but doesn't your cheese look kind of... fetid? I'll give you that is what I would expect in a dungeon, but not something it would be easy to convince me to eat. Don't get me wrong great work.
I am the God of darkness and corruption.
viewtopic.php?f=14&t=4250
User avatar
Merethif
Posts: 274
Joined: Tue Apr 24, 2012 1:58 pm
Location: Poland

Re: [Models] New created Models..

Post by Merethif »

Asteroth wrote:This is great, but doesn't your cheese look kind of... fetid? I'll give you that is what I would expect in a dungeon, but not something it would be easy to convince me to eat.
Well, it wouldn't be that hard with the other options being mostly maggots, bugs, rats, moles and raw lizard meat... ;-)
User avatar
germanny
Posts: 530
Joined: Sat Apr 07, 2012 10:52 pm
Location: Kiel, Germany

Re: [Models] New created Models..

Post by germanny »

New additions, first Dungeon Master/CSB Keys
- Iron key
- Solid key
- Key of B
- Square key

Image
I add more keys later^^

Germannys Dungeon Master and Custom Assets -- a collection of items and weapons
DL: Germannys Dungeon Master and Custom Assets at Grimrock Nexus

Merethif wrote:
Asteroth wrote:This is great, but doesn't your cheese look kind of... fetid? I'll give you that is what I would expect in a dungeon, but not something it would be easy to convince me to eat.
Well, it wouldn't be that hard with the other options being mostly maggots, bugs, rats, moles and raw lizard meat... ;-)
Yes, hehe^^ OK.. i´ll add one xtra texture in a cleaner look, then you decide..
Dungeon Master Resource Pack worker and passionated Beer drinker
Post Reply