Toorum's Quest II

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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msyblade
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Re: Toorum's Quest II

Post by msyblade »

I was just thinking the same thing JKos, I'm overwhelmed with WHERE to begin?!! Just had an Idea for the framework of an "Examine" button. When used on a normal tile, it takes 5 seconds, and you get back "After searching the area you find nothing". But you could hook in tiles all over that return different functions, ie: "After searching around, You find a Key in the drain!" (Spawn key). Of course, I don't even know where to begin on this alone!!
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Diarmuid
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Re: Toorum's Quest II

Post by Diarmuid »

Whoaaaa at the mini-game. I'll explore it tonight :). And thanks for all that support!
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JohnWordsworth
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Re: Toorum's Quest II

Post by JohnWordsworth »

*Jaw hits floor* - Once again Petri - so many thanks for the amazing GUI code. That's a great looking example, I look forward to playing tomorrow properly!. Am looking forward to XMas day, but am just as much looking forward to the week off around it where I will be half and half modding and drinking cider with family!
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
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petri
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Re: Toorum's Quest II

Post by petri »

Sources have been released!
http://grimrock.net/extras/toorum_quest_src.zip

You may use the code and assets to create mods for Legend of Grimrock. You may NOT use them for any other purpose.

Oh, and modding docs have also been updated to 1.3.6.
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Xanathar
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Re: Toorum's Quest II

Post by Xanathar »

Wow thanks!!

As always (eheh) a request you are totally free to ignore.. some 2D assets aren't in the asset pack like the stat GUI textures or the map book one. Do you have any plan on releasing them or are they meant to stay out of the asset pack ?

Thank you very much!! :)
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petri
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Re: Toorum's Quest II

Post by petri »

We'll think about it :)
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petri
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Re: Toorum's Quest II

Post by petri »

Anyone interested in modding Toorum's Quest? ;-)
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Billick
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Re: Toorum's Quest II

Post by Billick »

petri wrote:Anyone interested in modding Toorum's Quest? ;-)
Is Toorum's Quest the prequel to Toorum's Quest 2? :D
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JKos
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Re: Toorum's Quest II

Post by JKos »

Thanks for the sources, it's really helpful to see how you did all that stuff. I'm not gonna mod Toorum's Quest though :D I think that the LoG is bit more interesting game to mod, no offence :)
- LoG Framework 2http://sites.google.com/site/jkoslog2 Define hooks in runtime by entity.name or entity.id + multiple hooks support.
- cloneObject viewtopic.php?f=22&t=8450
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Skuggasveinn
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Re: Toorum's Quest II

Post by Skuggasveinn »

petri wrote:Anyone interested in modding Toorum's Quest? ;-)
Challenge accepted :D

I bring you "Toorum's Quest II HD edition"
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The same impeccible gameplay, only with enhance sprites

http://grimrock.nexusmods.com/mods/158

Skuggasveinn.
- edit, spelling and forgot the nexus link
Link to all my LoG 2 assets on Nexus.
Link to all my LoG 1 assets on Nexus.
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