[Linux] Custom Character Portraits.

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Valber
Posts: 2
Joined: Thu Dec 20, 2012 4:03 pm

[Linux] Custom Character Portraits.

Post by Valber »

Does anyone know where to put custom portraits on a Linux?

The location for the windows version (Documents/Almost Human/Legend of Grimrock/Portraits) does not work.

Code: Select all

valber@Asuka:[Download]$ ls /opt/legend-of-grimrock/*
/opt/legend-of-grimrock/Grimrock  /opt/legend-of-grimrock/Grimrock.bin.x86_64  /opt/legend-of-grimrock/grimrock.dat  /opt/legend-of-grimrock/grimrock.png

/opt/legend-of-grimrock/lib64:
libfreeimage.so.3  libminizip.so.1  libogg.so.0  libopenal.so.1  libSDL2-2.0.so.0  libvorbisfile.so.3  libvorbis.so.0
Valber
Posts: 2
Joined: Thu Dec 20, 2012 4:03 pm

Re: [Linux] Custom Character Portraits.

Post by Valber »

Hello all!

I copied .tga files into ~/.local/share/Almost Human/Legend of Grimrock/Portraits

But LoG don't see it.
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antti
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Location: Espoo, Finland
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Re: [Linux] Custom Character Portraits.

Post by antti »

First thing I would check is to see if the .tga itself is made to the correct specs. Could you try out if placing this file in the folder works: https://dl.dropbox.com/u/3876730/custom ... mplate.tga

Edit: oh, and if there's other Linux users out there willing to help, you could also check if the custom portraits work for you so we know that is this an isolated issue or not. :)
Steven Seagal of gaming industry
Gigadoc 2
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Re: [Linux] Custom Character Portraits.

Post by Gigadoc 2 »

This is not an isolated issue, i seem to have the same problem, using your template.
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antti
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Re: [Linux] Custom Character Portraits.

Post by antti »

Thanks, we've located the issue. Until a proper fix is issued, you can work around it by creating a symlink. Here's the recipe:

Code: Select all

cd ~/.local/share/Almost\ Human/Legend\ of\ Grimrock/
ln -s Portraits portraits
You can probably see where the problem lies.. :D
Steven Seagal of gaming industry
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Re: [Linux] Custom Character Portraits.

Post by Gigadoc 2 »

antti wrote:You can probably see where the problem lies.. :D
Yes, indeed ;)
Many thanks for your quck response :)
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