Modding of original game

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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DrVooDoo
Posts: 17
Joined: Fri Dec 21, 2012 10:49 pm

Modding of original game

Post by DrVooDoo »

How i can modding original game.
I have an unpacker. What i must did that open original project in editor?
I have some errors, ex attempt to call global 'import' (a nil value)
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Komag
Posts: 3659
Joined: Sat Jul 28, 2012 4:55 pm
Location: Boston, USA

Re: Modding of original game

Post by Komag »

I'll be releasing a fully re-created version of the original game relatively soon (within a few weeks hopefully), which you can edit to your heart's content :)
Finished Dungeons - complete mods to play
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Brodie301
Posts: 286
Joined: Sun Apr 08, 2012 6:00 pm
Location: Mississippi, USA

Re: Modding of original game

Post by Brodie301 »

Komag wrote:I'll be releasing a fully re-created version of the original game relatively soon (within a few weeks hopefully), which you can edit to your heart's content :)
I was thinking you were up to something like this since you are so involved here but haven't really hinted at a WIP. Kudos to you for taking on the big one!
The FORCE is with me!!!
incarn
Posts: 1
Joined: Mon Jan 21, 2013 6:36 am

Re: Modding of original game

Post by incarn »

Hiya, I was wondering how you were going with this? I would love to muck about with the original campaign as well.
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Komag
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Joined: Sat Jul 28, 2012 4:55 pm
Location: Boston, USA

Re: Modding of original game

Post by Komag »

It's completely done!

I'm just working on finishing the "Master Quest" altered version to release simultaneously 8-)
Finished Dungeons - complete mods to play
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