First of all I am quite new to the scripting-universe of this game, so please be nice.
I am trying to figure out how I can (by script), make a prop (temple_ceiling_lamp) spawn on a certain location, if a torch is removed from it's torch holder - ofc. if it is replaced, I want the ceiling_lamp destroyed.
Classic riddle, which answer is darkness, and when they remove the torch, they see the light...
(If one of you can help me with the script - do I just add it to the LUA, or do I have to create some ID list in a TXT file - or how does that work?)
I hope some of you will be kind to spare a few mins to answer my newbish question regarding spawning a prop
Yours sincerely
Stochastic
